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Difference between revisions of "40d Talk:Custom grid"

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Guys, this page is virtually unintelligible to anybody who doesn't already know exactly what it is talking about. I have sat here reading it and reading it and I can't figure out how to resize my screen, and the java applet linked also assumes I know things I don't. What is the "x value of the grid" ? In my directory, the file "curses_800x600.bmp" is only 160x192, so what is its "resolution"? None of the terms used here are defined so I have no idea what the difference is between a "tile" and a "tileset" and this set of 256x256 Mayday bitmap files that were in the zip file of the game I downloaded. We need more explanation and a complete worked example! [[User:Maelin|Maelin]] 01:28, 10 June 2009 (UTC)
 
Guys, this page is virtually unintelligible to anybody who doesn't already know exactly what it is talking about. I have sat here reading it and reading it and I can't figure out how to resize my screen, and the java applet linked also assumes I know things I don't. What is the "x value of the grid" ? In my directory, the file "curses_800x600.bmp" is only 160x192, so what is its "resolution"? None of the terms used here are defined so I have no idea what the difference is between a "tile" and a "tileset" and this set of 256x256 Mayday bitmap files that were in the zip file of the game I downloaded. We need more explanation and a complete worked example! [[User:Maelin|Maelin]] 01:28, 10 June 2009 (UTC)
 +
-- You're right.  It took me a lot of work to figure out what i did, so I'm missing out on quite a bit.  Lets work on it.  Some of that is, however covered in the tileset pages. --[[User:Vaevictus|Vaevictus]] 20:51, 10 June 2009 (UTC)

Revision as of 20:51, 10 June 2009

Larger tilesets scaled down

I've found that, just setting the [TEXTURE_PARAM:LINEAR] makes the scaled tilesets look much nicer. With that set, I just choose the tileset I think looks good and then make the grid whatever size I want. Granted, it looks best when the grid is the same ratio the tileset is--if it's a square tileset, make sure they appear square when scaled. --Corc 20:51, 10 August 2008 (EDT)

Different resolutions for different graphics sets

For markavian's mkv_solidcurses_960x300 graphics, use these specs in the init:

[GRID:96:60]

[WINDOWEDX:1152] [WINDOWEDY:720] [FONT:mkv_solidcurses_960x300.bmp]

This fits well in a 1280x1024 resolution monitor.--DDouble 16:52, 11 August 2008 (EDT)

-- The 960x300 set you mention uses 960/80=12x300/25=12 12x12 graphics. :) i just made a name converter in my calculator... -- Vaevictus 19:58, 11 August 2008 (EDT)


scaling?

should we have examples that use scaling?

  • [FULLSCREENX:1680], [FULLSCREENY:1050], [FONT:{any 16x16 font}], [GRID:105:65]

That one is off by 10 pixels vertically... 1040 instead of the needed 1050

Needs more explanation!

Guys, this page is virtually unintelligible to anybody who doesn't already know exactly what it is talking about. I have sat here reading it and reading it and I can't figure out how to resize my screen, and the java applet linked also assumes I know things I don't. What is the "x value of the grid" ? In my directory, the file "curses_800x600.bmp" is only 160x192, so what is its "resolution"? None of the terms used here are defined so I have no idea what the difference is between a "tile" and a "tileset" and this set of 256x256 Mayday bitmap files that were in the zip file of the game I downloaded. We need more explanation and a complete worked example! Maelin 01:28, 10 June 2009 (UTC) -- You're right. It took me a lot of work to figure out what i did, so I'm missing out on quite a bit. Lets work on it. Some of that is, however covered in the tileset pages. --Vaevictus 20:51, 10 June 2009 (UTC)