v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d:Weapon token"
Jump to navigation
Jump to search
(+) |
(→Tokens) |
||
Line 56: | Line 56: | ||
| skill type - weapon skill type | | skill type - weapon skill type | ||
ammo type - anything | ammo type - anything | ||
− | | This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon. Ammunition definitions have DAMAGE and CLASS - CLASS determines what ammo type it matches. | + | | This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon. Ammunition definitions have DAMAGE and CLASS - CLASS determines what ammo type it matches. For a list of skill tokens see [[Skill tokens]]. |
|- | |- | ||
| SKILL | | SKILL | ||
| weapon skill type (axe, sword, etc.) | | weapon skill type (axe, sword, etc.) | ||
− | | The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting. | + | | The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting. For a list of skill tokens see [[Skill tokens]]. |
|- | |- |
Revision as of 07:24, 19 January 2009
Tokens
Token | Arguments | Description |
---|---|---|
CAN_STONE | Can be made out of SHARP (unmodded: obsidian) stone. | |
CRIT_BOOST: | value | Increases the chance of a weapon piercing internal organs. |
[DAMAGE:<damage amount>:<damage type>] | dmg amount - value
dmg type - (slash, burn, etc.) |
Sets the amount and the type of Damage |
HITS | value | Number of times it hits. (Trap components only) |
IS_SCREW | Weapon may be installed in a screw pump. (Trap components only) | |
IS_SPIKE | Weapon may be installed in a spike trap. (Trap components only) | |
MINIMUM_SIZE: | value | The size a creature must be in order to use this weapon. |
MATERIAL_SIZE: | value | How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. |
NAME | singular:plural | What this item will be called ingame. |
RANGED:<skill type>:<ammo type> | skill type - weapon skill type
ammo type - anything |
This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon. Ammunition definitions have DAMAGE and CLASS - CLASS determines what ammo type it matches. For a list of skill tokens see Skill tokens. |
SKILL | weapon skill type (axe, sword, etc.) | The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting. For a list of skill tokens see Skill tokens. |
STICK_CHANCE | value | The chance of a weapon sticking in a target. |
WEIGHT | value | How much an item weighs. |