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Difference between revisions of "40d:Item definition token"
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(Cleanup) |
(rephrase) |
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* CLASS - what kind of weapon it can be used in | * CLASS - what kind of weapon it can be used in | ||
− | + | Not quite armor? Gloves/Shoes/Shield/Helm/Pants | |
The way these are arranged in the exe is a bit confusing, but it's likely they are valid for only some types of armor. It's not clear which they are valid for, other than by seeing what they're used in the stock raws. | The way these are arranged in the exe is a bit confusing, but it's likely they are valid for only some types of armor. It's not clear which they are valid for, other than by seeing what they're used in the stock raws. | ||
* BLOCKPOWER | * BLOCKPOWER |
Revision as of 01:49, 20 November 2008
- ITEM_WEAPON
- ITEM_TOY
- ITEM_INSTRUMENT
- ITEM_TRAPCOMP
- ITEM_ARMOR
- ITEM_AMMO
- ITEM_SIEGEAMMO
- ITEM_GLOVES
- ITEM_SHOES
- ITEM_SHIELD
- ITEM_HELM
- ITEM_PANTS
- ITEM_FOOD
Weapons
- ADJECTIVE
- DAMAGE
- WEIGHT
- STICK_CHANCE
- SKILL
- RANGED
- CRIT_BOOST
- TWO_HANDED
- MINIMUM_SIZE
- CAN_STONE
- MATERIAL_SIZE
Toys, Instruments
- HARD_MAT - In stock raws, is on everything but instruments and puzzleboxes.
Trap Components
- [Most weapon ones seem to apply]
- HITS - Number of times it hits?
- IS_SCREW - Presumably, can be installed into a screw pump.
- IS_SPIKE - Presumably, can be mounted as an upright spike trap.
Armor
- SOFT
- HARD
- BARRED
- SCALED
- SHAPED
- LAYER_SIZE
- LAYER_PERMIT
- LAYER
- OVER
- UNDER
- COVER
- COVERAGE
- PREPLURAL
- MATERIAL_PLACEHOLDER
- VALUE
- ARMORLEVEL
- UBSTEP
- MAX
- LBSTEP
- METAL_ARMOR_LEVELS
- MAINBLOCK
- SECONDBLOCK
Ammo; Siege Ammo
- CLASS - what kind of weapon it can be used in
Not quite armor? Gloves/Shoes/Shield/Helm/Pants The way these are arranged in the exe is a bit confusing, but it's likely they are valid for only some types of armor. It's not clear which they are valid for, other than by seeing what they're used in the stock raws.
- BLOCKPOWER
- UPSTEP
- BLOCKCHANCE
- CHAIN_METAL
Food
- LEVEL