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Difference between revisions of "40d Talk:Plant token"
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In my for I experiencing this: every time I harvest plants from my underground forest I end up with 200-300 plump helmets and dimple cups and less than 50 of other underground plants. The only difference I can see, that might affect this is GENPOWER (2 on PH and DC and 1 on other).--[[User:Dorten|Dorten]] 23:55, 2 December 2008 (EST) | In my for I experiencing this: every time I harvest plants from my underground forest I end up with 200-300 plump helmets and dimple cups and less than 50 of other underground plants. The only difference I can see, that might affect this is GENPOWER (2 on PH and DC and 1 on other).--[[User:Dorten|Dorten]] 23:55, 2 December 2008 (EST) | ||
+ | :I believe I read in the wiki somewhere that GENPOWER was related to a scrapped magic system. Doesn't mean it's not being used for this, though. --[[User:Aristoi|Aristoi]] 16:25, 19 January 2009 (EST) | ||
==GOOD/EVIL== | ==GOOD/EVIL== | ||
− | The sliver barb has the [EVIL] tag, might be worth adding that in here to the list. [[User:Aristoi|Aristoi]] 19:54, 13 January 2009 (EST) | + | The sliver barb has the [EVIL] tag, might be worth adding that in here to the list. --[[User:Aristoi|Aristoi]] 19:54, 13 January 2009 (EST) |
+ | |||
+ | ==FREQUENCY== | ||
+ | Does FREQUENCY act as a percent chance of a successful harvest? So 100 means an herbalist is always successful? If so, what determines the chance of a particular plant appearing at all? --[[User:Aristoi|Aristoi]] 16:25, 19 January 2009 (EST) |
Revision as of 21:25, 19 January 2009
GENPOWER
In my for I experiencing this: every time I harvest plants from my underground forest I end up with 200-300 plump helmets and dimple cups and less than 50 of other underground plants. The only difference I can see, that might affect this is GENPOWER (2 on PH and DC and 1 on other).--Dorten 23:55, 2 December 2008 (EST)
- I believe I read in the wiki somewhere that GENPOWER was related to a scrapped magic system. Doesn't mean it's not being used for this, though. --Aristoi 16:25, 19 January 2009 (EST)
GOOD/EVIL
The sliver barb has the [EVIL] tag, might be worth adding that in here to the list. --Aristoi 19:54, 13 January 2009 (EST)
FREQUENCY
Does FREQUENCY act as a percent chance of a successful harvest? So 100 means an herbalist is always successful? If so, what determines the chance of a particular plant appearing at all? --Aristoi 16:25, 19 January 2009 (EST)