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Difference between revisions of "40d Talk:Quickstart guide"
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::Sure, just tag on a warning as well (if you haven't done so already) --[[User:LucienSadi|LucienSadi]] 07:07, 16 December 2008 (EST) | ::Sure, just tag on a warning as well (if you haven't done so already) --[[User:LucienSadi|LucienSadi]] 07:07, 16 December 2008 (EST) | ||
− | == Images | + | == Images == |
They aren't ''worse'' than ugly, but they ''are'' ugly (and large). If there's ever any chance to redo the images, we've got to make sure they follow {{rule|I}}, which means that they should be the unstretched, unblurred default tileset, and that they should be .pngs.<br> | They aren't ''worse'' than ugly, but they ''are'' ugly (and large). If there's ever any chance to redo the images, we've got to make sure they follow {{rule|I}}, which means that they should be the unstretched, unblurred default tileset, and that they should be .pngs.<br> | ||
− | |||
− | :...I'm pretty sure that's the standard 800x600 tileset. It looks neither stretched nor blurred to me. They should be made .pngs, but that didn't sound like your only problem. --[[User:Squirrelloid|Squirrelloid]] 14:39, 16 December 2008 (EST) | + | ::...I'm pretty sure that's the standard 800x600 tileset. It looks neither stretched nor blurred to me. They should be made .pngs, but that didn't sound like your only problem. --[[User:Squirrelloid|Squirrelloid]] 14:39, 16 December 2008 (EST) |
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:::I think "standard tileset" may need clarifying. See [[DwarfFortressWiki_talk:Community_Portal#I]]. | :::I think "standard tileset" may need clarifying. See [[DwarfFortressWiki_talk:Community_Portal#I]]. | ||
:::Examples of images: | :::Examples of images: | ||
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:Since blackspace is set to NO by default, I think that makes 'stretched' the default for the 800x600 tileset, or rather, I would consider it 'stretched' to have something other than a 2:1 h:w ratio with the 800x600 tileset because that's different than what the game does by default and so is stretched relative to the default settings. I will agree that non-default tilesets are bad, and that blurriness is bad, but we should show people what they would expect to see in the game if they don't touch the .ini file. --[[User:Squirrelloid|Squirrelloid]] 17:34, 16 December 2008 (EST) | :Since blackspace is set to NO by default, I think that makes 'stretched' the default for the 800x600 tileset, or rather, I would consider it 'stretched' to have something other than a 2:1 h:w ratio with the 800x600 tileset because that's different than what the game does by default and so is stretched relative to the default settings. I will agree that non-default tilesets are bad, and that blurriness is bad, but we should show people what they would expect to see in the game if they don't touch the .ini file. --[[User:Squirrelloid|Squirrelloid]] 17:34, 16 December 2008 (EST) | ||
+ | |||
+ | ::Squirreloid is correct, I took the screenshots in full-screen "stretched" mode because I thought that that is what a new player would be seeing. -- [[User:Juckto|juckto]] 18:20, 16 December 2008 (EST)~ | ||
+ | |||
+ | ==and init.txt== | ||
+ | Also, it may help to include the init folder as well. --[[User:Savok|Savok]] 10:36, 16 December 2008 (EST) | ||
+ | :What does adding the init folder achieve? --[[User:Juckto|juckto]] 14:42, 16 December 2008 (EST) | ||
+ | ::Adding the init folder would help if you've changed init settings. You don't talk about that in the article, and boy can init settings be important. --[[User:Savok|Savok]] 17:11, 16 December 2008 (EST) | ||
+ | :::Yes I have changed my init settings, but I don't see how any of the changes I've made would make any real difference to a new player playing this quickstart game. -- [[User:Juckto|juckto]] 18:20, 16 December 2008 (EST)~ |
Revision as of 23:20, 16 December 2008
So, this page is kinda pointless as it stands. It doesn't really provide anything that isn't on the far superior Your first fortress guide, yet we still link to it from the front page.
I'm thinking of taking it in a different direction entirely and providing a ready-made save, maybe one month in, to use as a tutorial. This gets new players past the fiddly min-maxing of the embark screen and provides the essentials, so they can get right to work learning the interface. --Walliard 21:14, 10 December 2008 (EST)
- That's a good idea, but ... are you thinking of doing it, or doing it? Cause if you don't I will. On that note, does anyone have any suggestions for what to put in the saved game? My thoughts:
- Bedrooms complete
- Dining hall setup
- All dwarves idle in meeting hall
- Miners just about to dig out a new passage
- Other dwarves about to bring food to a new stockpile
- ???
- Profit
- --Juckto 20:41, 11 December 2008 (EST)
Catsplosion advisable?
Why are we giving the absolute and utter newbies the seeds of a catsplosion with no cages etc to let them solve the problem? By the time they learn what to do about it, they might already be too late to stop it, and flaming out of the -quickstart tutorial- of a game is possibly one of the most depressing things a newbie can do. I strongly suggest upping a save without two cats. --LucienSadi 02:56, 14 December 2008 (EST)
- I could do that, but sticking it in a cage instead would be a lot simpler for me. Would that be sufficient? --Juckto 03:52, 14 December 2008 (EST)
- Sure, just tag on a warning as well (if you haven't done so already) --LucienSadi 07:07, 16 December 2008 (EST)
Images
They aren't worse than ugly, but they are ugly (and large). If there's ever any chance to redo the images, we've got to make sure they follow Rule I, which means that they should be the unstretched, unblurred default tileset, and that they should be .pngs.
- ...I'm pretty sure that's the standard 800x600 tileset. It looks neither stretched nor blurred to me. They should be made .pngs, but that didn't sound like your only problem. --Squirrelloid 14:39, 16 December 2008 (EST)
- I think "standard tileset" may need clarifying. See DwarfFortressWiki_talk:Community_Portal#I.
- Examples of images:
- Image:Tunnel_in_local_view.png
- is blurred
- uses the default/standard tileset
- is not stretched
- is a .png
- Image:Qs02.JPG
- is not blurred
- uses the default/standard tileset
- is stretched
- is not a .png
- Image:Human_roads.png
- is blurred
- does not use the default/standard tileset
- is stretched
- is a .png
- Image:Tunnel_in_local_view.png
- Note that the default "800x600" tileset under the default settings is stretched by 2x vertically if you don't alter grid size/use blackspace.
- Sorry for the long list. --Savok 17:11, 16 December 2008 (EST)
- Since blackspace is set to NO by default, I think that makes 'stretched' the default for the 800x600 tileset, or rather, I would consider it 'stretched' to have something other than a 2:1 h:w ratio with the 800x600 tileset because that's different than what the game does by default and so is stretched relative to the default settings. I will agree that non-default tilesets are bad, and that blurriness is bad, but we should show people what they would expect to see in the game if they don't touch the .ini file. --Squirrelloid 17:34, 16 December 2008 (EST)
- Squirreloid is correct, I took the screenshots in full-screen "stretched" mode because I thought that that is what a new player would be seeing. -- juckto 18:20, 16 December 2008 (EST)~
and init.txt
Also, it may help to include the init folder as well. --Savok 10:36, 16 December 2008 (EST)
- What does adding the init folder achieve? --juckto 14:42, 16 December 2008 (EST)
- Adding the init folder would help if you've changed init settings. You don't talk about that in the article, and boy can init settings be important. --Savok 17:11, 16 December 2008 (EST)
- Yes I have changed my init settings, but I don't see how any of the changes I've made would make any real difference to a new player playing this quickstart game. -- juckto 18:20, 16 December 2008 (EST)~
- Adding the init folder would help if you've changed init settings. You don't talk about that in the article, and boy can init settings be important. --Savok 17:11, 16 December 2008 (EST)