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Difference between revisions of "40d:Peasant"

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In [[fortress mode]], a dwarf who has no [[skill]]s above [[dabbling]] level (no skills at [[Novice]] or better) has no [[profession]], and are listed as "peasant" on the screen listing all creatures on the game map ( {{key|u}} ) and the status screen ( {{key|z}} ).  By default they are shown as light blue, a color (almost?) identical to that of [[craftsdwarfs]].  
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In [[fortress mode]], a dwarf who has no [[skill]]s above [[dabbling]] level (no skills at [[Novice]] or better) has no [[profession]], and is listed as a "peasant" on the screen listing all creatures on the game map ( {{key|u}} ) and the status screen ( {{key|z}} ).  By default they are shown as light blue, a color (almost?) identical to that of [[craftsdwarfs]].  
  
 
Peasants commonly arrive with new [[immigrants]], and any [[children]] who mature into adults usually become peasants if they have no other skills sufficiently developed.  
 
Peasants commonly arrive with new [[immigrants]], and any [[children]] who mature into adults usually become peasants if they have no other skills sufficiently developed.  

Revision as of 07:18, 2 May 2009

In fortress mode, a dwarf who has no skills above dabbling level (no skills at Novice or better) has no profession, and is listed as a "peasant" on the screen listing all creatures on the game map ( u ) and the status screen ( z ). By default they are shown as light blue, a color (almost?) identical to that of craftsdwarfs.

Peasants commonly arrive with new immigrants, and any children who mature into adults usually become peasants if they have no other skills sufficiently developed.

By turning on different labors*, peasants can accomplish any task (at an untrained level of competence) and eventually be trained in any skill, or used as-is as an unskilled, no-attribute hauler. They are often chosen to be trained for military purposes.

(* This can be done a variety of ways, "view, preferences, labor" being one of the more common.)

See also



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