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Difference between revisions of "40d:Peasant"

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m (→‎See also: added link to profession)
(added some info about peasants)
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In [[fortress mode]], a dwarf who has no [[skill]]s above [[dabbling]] level (no skills at [[Novice]] or better) has no [[profession]], and is listed as a "peasant" on the screen listing all creatures on the game map ( {{key|u}} ) and the status screen ( {{key|z}} ).  By default they are shown as light blue, a color (almost?) identical to that of [[craftsdwarfs]].  
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In [[fortress mode]], a dwarf who has no [[skill]]s above [[dabbling]] level (no skills at [[Novice]] or better, military and social skills excluded) has no [[profession]], and is listed as a "peasant" on the screen listing all creatures on the game map ( {{key|u}} ) and the status screen ( {{key|z}} ).  By default they are shown as light blue, a color (almost?) identical to that of [[craftsdwarfs]].  
  
Peasants commonly arrive with new [[immigrants]], and any [[children]] who mature into adults usually become peasants if they have no other skills sufficiently developed.  
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Peasants commonly arrive with new [[immigrants]]. All [[children]] (even children of [[noble]]s) become peasants when they reach adulthood. If you have "All Dwarves Harvest" set on the {{k|o}}rders menu, it is possible that when a child becomes an adult, they will already have advanced skills (even [[legendary]]) as a [[Planter]] (see [[harvesting]]).  However, they will still be a peasant until any one skill granting job is done.  Then their title will change to reflect their highest skill (planting).
  
By turning on different [[labor]]s*, peasants can accomplish any task (at an untrained level of competence) and eventually be trained in any skill, or used as-is as an unskilled, no-[[attribute]] [[hauler]].  They are often chosen to be trained for [[military]] purposes.
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Peasants have default [[Labor#Default_labors|labor]]s enabled when they arrive or become adults. By turning on different [[labor]]s*, peasants can accomplish any task (at an untrained level of competence) and eventually be trained in any skill, or used as-is as an unskilled, no-[[attribute]] [[hauler]].  They are often chosen to be trained for [[military]] purposes.
  
 
''(* This can be done a variety of ways, "{{key|v}}iew, {{key|p}}references, {{key|l}}abor" being one of the more common.)''
 
''(* This can be done a variety of ways, "{{key|v}}iew, {{key|p}}references, {{key|l}}abor" being one of the more common.)''

Revision as of 14:07, 15 May 2009

In fortress mode, a dwarf who has no skills above dabbling level (no skills at Novice or better, military and social skills excluded) has no profession, and is listed as a "peasant" on the screen listing all creatures on the game map ( u ) and the status screen ( z ). By default they are shown as light blue, a color (almost?) identical to that of craftsdwarfs.

Peasants commonly arrive with new immigrants. All children (even children of nobles) become peasants when they reach adulthood. If you have "All Dwarves Harvest" set on the orders menu, it is possible that when a child becomes an adult, they will already have advanced skills (even legendary) as a Planter (see harvesting). However, they will still be a peasant until any one skill granting job is done. Then their title will change to reflect their highest skill (planting).

Peasants have default labors enabled when they arrive or become adults. By turning on different labors*, peasants can accomplish any task (at an untrained level of competence) and eventually be trained in any skill, or used as-is as an unskilled, no-attribute hauler. They are often chosen to be trained for military purposes.

(* This can be done a variety of ways, "view, preferences, labor" being one of the more common.)

See also



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