- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "User talk:Bronzebeard"
Bronzebeard (talk | contribs) |
|||
Line 19: | Line 19: | ||
:Duly noted. You've my thanks, as well as my apologies ''(I realize I took my liberties with it but felt urged to add, as you put,'' something ''there)''. --[[User:Bronzebeard|Bronzebeard]] 20:07, 13 September 2009 (UTC) | :Duly noted. You've my thanks, as well as my apologies ''(I realize I took my liberties with it but felt urged to add, as you put,'' something ''there)''. --[[User:Bronzebeard|Bronzebeard]] 20:07, 13 September 2009 (UTC) | ||
+ | |||
+ | ::NP, all good - I made similar mistakes w/ my first editing efforts, so I'm hardly in a position to stress (at least, not without being a complete hypocrite, ahem). In some (role playing) games, a "Winter Wolf" is ''quite'' unnatural - a glance at the game files shows it's just a wolf in cold weather climes, unlike, say, [[fire imp]]s, [[iron man|iron men]] or [[grimeling]]s, which have more than one "unnatural" trick up their sleeve. Skim over [[creature token]]s for a bit more info on those tags and what they mean. --[[User:Albedo|Albedo]] 20:18, 13 September 2009 (UTC) |
Revision as of 20:18, 13 September 2009
Welcome to this wiki! Dwarf Fortress rapidly becomes more complicated, and we're always glad to have new writers.
Since you should try to follow wiki standards, and you probably don't know ours yet, we've made a list of basic guidelines. Note that this is a template, not a customized message for you.
- To tell us who you are when you talk, please sign your posts on discussion pages by typing
--~~~~
after your posts. This can also be inserted with the button if JavaScript is enabled. - Don't put a question mark in the title of a page. Question marks mess things up, and your page will be moved to a different name.
- When making comments on a talk page, use one more colon before each line in your comment than was used in the comment you reply to. In general, put exactly one empty line between comments by different users but do not use blank lines inside of a comment.
- Avoid making many small edits to a page. Instead, try to make one large edit. This makes the history of the page a lot easier to read.
- Don't edit the user page of another user. If you want to tell them something, add the comment to their talk page.
- If you put a comment at the bottom of a talk page with section headers, you've probably put it in a section. Putting things in the wrong sections is confusing. You can create a section!
- Generally, read and follow the rules. They're like a little constitution, except not boring! Really, read them.
Creative writing
- Satyrs (or "goatmen" -- half man, half goat) are traditionally regarded as evil, cunning humanoids. With menacing (although rather human) faces, goat-like ears, sporting two back-bent horns on their heads and being half-covered in thick, dark fur (particularly on their arms and legs), they make for understandingly unwelcome guests. They revel in being thieves or tricksters, and, by extension, mischief in general (though they've not actually been reported to steal from fortresses).
Hi. This is nice writing, and the page certainly needed something. Unfortunately, about 80% of this is based off mythology and not Dwarf Fortress, and so is, to use the technical term, "wrong", with the important in-game information lacking entirely. Not evil (in fact, clearly marked "good"), not a thief (so why mention it?), and benign. Not mentioned (but visible at a glance in the file, on that same page) are that they are found in good biomes, they are not aggressive and can be extremely dangerous opponents if engaged.
You're clearly a solid writer, you just need to pull from the game rather than pure creativity. The vast majority of the wiki articles are, whenever possible, based on the game files, and if not then on independently verified and repeatable observation. Not myth, not creativity - there's certainly some room for "color", but not if/when it is counter-productive to informing newbs. You'll get the feel for it. Readya later, --Albedo 05:17, 13 September 2009 (UTC)
- Duly noted. You've my thanks, as well as my apologies (I realize I took my liberties with it but felt urged to add, as you put, something there). --Bronzebeard 20:07, 13 September 2009 (UTC)
- NP, all good - I made similar mistakes w/ my first editing efforts, so I'm hardly in a position to stress (at least, not without being a complete hypocrite, ahem). In some (role playing) games, a "Winter Wolf" is quite unnatural - a glance at the game files shows it's just a wolf in cold weather climes, unlike, say, fire imps, iron men or grimelings, which have more than one "unnatural" trick up their sleeve. Skim over creature tokens for a bit more info on those tags and what they mean. --Albedo 20:18, 13 September 2009 (UTC)