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Difference between revisions of "40d:Ethic"
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Ethics tags are used in the entity_default file to determine how races feel about various issues. Example usage: [ETHIC:ASSAULT:PUNISH_SERIOUS] | Ethics tags are used in the entity_default file to determine how races feel about various issues. Example usage: [ETHIC:ASSAULT:PUNISH_SERIOUS] | ||
+ | |||
+ | Entities will start wars with each other over ethical differences during world gen. Ongoing wars may influence fortress mode, causing early seiges. | ||
== Ethics types == | == Ethics types == | ||
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|- | |- | ||
|ASSAULT | |ASSAULT | ||
− | + | |In adventure mode, goblins may not all swarm you after you kill | |
+ | one of their fellows, this may be related to this tag. | ||
|- | |- | ||
|EAT_SAPIENT_KILL | |EAT_SAPIENT_KILL | ||
Line 53: | Line 56: | ||
|- | |- | ||
|SLAVERY | |SLAVERY | ||
− | + | |If a race is ok with slavery, it will take slaves after conquering | |
+ | an enemy town during world gen. This is listed in Legends mode, | ||
+ | and the slaves can be found hanging around the victor's town/tower/whatever | ||
+ | in Adventure mode. | ||
|- | |- | ||
|THEFT | |THEFT | ||
Line 62: | Line 68: | ||
|- | |- | ||
|TORTURE_AS_EXAMPLE | |TORTURE_AS_EXAMPLE | ||
− | + | |If a race is ok with torture, it appears to execute a portion of | |
+ | conquered enemy towns during world gen. | ||
|- | |- | ||
|TORTURE_FOR_FUN | |TORTURE_FOR_FUN | ||
− | + | |If a race is ok with torture, it appears to execute a portion of | |
+ | conquered enemy towns during world gen. | ||
|- | |- | ||
|TORTURE_FOR_INFORMATION | |TORTURE_FOR_INFORMATION | ||
− | + | |If a race is ok with torture, it appears to execute a portion of | |
+ | conquered enemy towns during world gen. | ||
|- | |- | ||
|TREASON | |TREASON |
Revision as of 20:12, 16 December 2009
List of acceptable ethics tags
Ethics tags are used in the entity_default file to determine how races feel about various issues. Example usage: [ETHIC:ASSAULT:PUNISH_SERIOUS]
Entities will start wars with each other over ethical differences during world gen. Ongoing wars may influence fortress mode, causing early seiges.
Ethics types
Token | Extra Information |
---|---|
ASSAULT | In adventure mode, goblins may not all swarm you after you kill
one of their fellows, this may be related to this tag. |
EAT_SAPIENT_KILL | Making this acceptable will allow you to butcher sapient races
(elves, humans, goblins, kobolds) that you kill |
EAT_SAPIENT_OTHER | Making this acceptable will allow you to butcher sapient races
(elves, humans, goblins, kobolds) that someone else has killed |
KILL_ANIMAL | |
KILL_ENEMY | |
KILL_ENTITY_MEMBER | |
KILL_NEUTRAL | |
KILL_PLANT | |
LYING | |
MAKE_TROPHY_ANIMAL | |
MAKE_TROPHY_SAME_RACE | |
MAKE_TROPHY_SAPIENT | |
OATH_BREAKING | |
SLAVERY | If a race is ok with slavery, it will take slaves after conquering
an enemy town during world gen. This is listed in Legends mode, and the slaves can be found hanging around the victor's town/tower/whatever in Adventure mode. |
THEFT | |
TORTURE_ANIMALS | |
TORTURE_AS_EXAMPLE | If a race is ok with torture, it appears to execute a portion of
conquered enemy towns during world gen. |
TORTURE_FOR_FUN | If a race is ok with torture, it appears to execute a portion of
conquered enemy towns during world gen. |
TORTURE_FOR_INFORMATION | If a race is ok with torture, it appears to execute a portion of
conquered enemy towns during world gen. |
TREASON | |
TRESPASSING | |
VANDALISM |
Ethics values
Note: Written in alphabetical order, not order of acceptability
Token |
---|
ACCEPTABLE |
APPALLING |
JUSTIFIED_IF_EXTREME_REASON |
JUSTIFIED_IF_GOOD_REASON |
JUSTIFIED_IF_NO_REPERCUSSIONS |
JUSTIFIED_IF_SELF_DEFENSE |
MISGUIDED |
NOT_APPLICABLE |
ONLY_IF_SANCTIONED |
PERSONAL_MATTER |
PUNISH_CAPITAL |
PUNISH_EXILE |
PUNISH_REPRIMAND |
PUNISH_SERIOUS |
SHUN |
UNTHINKABLE |