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Difference between revisions of "40d:Ethic"

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(Typo correction.)
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Ethics tags are used in the entity_default file to determine how races feel about various issues. Example usage: [ETHIC:ASSAULT:PUNISH_SERIOUS]
 
Ethics tags are used in the entity_default file to determine how races feel about various issues. Example usage: [ETHIC:ASSAULT:PUNISH_SERIOUS]
 +
 +
Entities will start wars with each other over ethical differences during world gen.  Ongoing wars may influence fortress mode, causing early seiges.
  
 
== Ethics types ==
 
== Ethics types ==
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|-
 
|-
 
|ASSAULT
 
|ASSAULT
 
+
|In adventure mode, goblins may not all swarm you after you kill
 +
one of their fellows, this may be related to this tag.
 
|-
 
|-
 
|EAT_SAPIENT_KILL
 
|EAT_SAPIENT_KILL
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|-
 
|-
 
|SLAVERY
 
|SLAVERY
 
+
|If a race is ok with slavery, it will take slaves after conquering
 +
an enemy town during world gen.  This is listed in Legends mode,
 +
and the slaves can be found hanging around the victor's town/tower/whatever
 +
in Adventure mode.
 
|-
 
|-
 
|THEFT
 
|THEFT
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|-
 
|-
 
|TORTURE_AS_EXAMPLE
 
|TORTURE_AS_EXAMPLE
 
+
|If a race is ok with torture, it appears to execute a portion of
 +
conquered enemy towns during world gen.
 
|-
 
|-
 
|TORTURE_FOR_FUN
 
|TORTURE_FOR_FUN
 
+
|If a race is ok with torture, it appears to execute a portion of
 +
conquered enemy towns during world gen.
 
|-
 
|-
 
|TORTURE_FOR_INFORMATION
 
|TORTURE_FOR_INFORMATION
 
+
|If a race is ok with torture, it appears to execute a portion of
 +
conquered enemy towns during world gen.
 
|-
 
|-
 
|TREASON
 
|TREASON

Revision as of 20:12, 16 December 2009

List of acceptable ethics tags

Ethics tags are used in the entity_default file to determine how races feel about various issues. Example usage: [ETHIC:ASSAULT:PUNISH_SERIOUS]

Entities will start wars with each other over ethical differences during world gen. Ongoing wars may influence fortress mode, causing early seiges.

Ethics types

Token Extra Information
ASSAULT In adventure mode, goblins may not all swarm you after you kill

one of their fellows, this may be related to this tag.

EAT_SAPIENT_KILL Making this acceptable will allow you to butcher sapient races

(elves, humans, goblins, kobolds) that you kill

EAT_SAPIENT_OTHER Making this acceptable will allow you to butcher sapient races

(elves, humans, goblins, kobolds) that someone else has killed

KILL_ANIMAL
KILL_ENEMY
KILL_ENTITY_MEMBER
KILL_NEUTRAL
KILL_PLANT
LYING
MAKE_TROPHY_ANIMAL
MAKE_TROPHY_SAME_RACE
MAKE_TROPHY_SAPIENT
OATH_BREAKING
SLAVERY If a race is ok with slavery, it will take slaves after conquering

an enemy town during world gen. This is listed in Legends mode, and the slaves can be found hanging around the victor's town/tower/whatever in Adventure mode.

THEFT
TORTURE_ANIMALS
TORTURE_AS_EXAMPLE If a race is ok with torture, it appears to execute a portion of

conquered enemy towns during world gen.

TORTURE_FOR_FUN If a race is ok with torture, it appears to execute a portion of

conquered enemy towns during world gen.

TORTURE_FOR_INFORMATION If a race is ok with torture, it appears to execute a portion of

conquered enemy towns during world gen.

TREASON
TRESPASSING
VANDALISM

Ethics values

Note: Written in alphabetical order, not order of acceptability

Token
ACCEPTABLE
APPALLING
JUSTIFIED_IF_EXTREME_REASON
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_NO_REPERCUSSIONS
JUSTIFIED_IF_SELF_DEFENSE
MISGUIDED
NOT_APPLICABLE
ONLY_IF_SANCTIONED
PERSONAL_MATTER
PUNISH_CAPITAL
PUNISH_EXILE
PUNISH_REPRIMAND
PUNISH_SERIOUS
SHUN
UNTHINKABLE