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Difference between revisions of "User talk:Hussell/ClockToggle"

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(Created page with 'It would seem to be a repeater (which is what a clock needs) - its not hard to build one. I still need to work my way through the logic a bit more thoroughly though. The proble…')
 
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Given the game advances time in 'ticks', how many ticks does your device take to operate?  (The use of doors instead of bridges/floodgates suggests rapid cycling.  One advantage it could have is it doesn't require lots of water to function.)
 
Given the game advances time in 'ticks', how many ticks does your device take to operate?  (The use of doors instead of bridges/floodgates suggests rapid cycling.  One advantage it could have is it doesn't require lots of water to function.)
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Edit: do doors destroy water on their square when they close?  That could be a problem...
  
 
--[[User:Squirrelloid|Squirrelloid]] 14:26, 9 November 2009 (UTC)
 
--[[User:Squirrelloid|Squirrelloid]] 14:26, 9 November 2009 (UTC)

Revision as of 14:27, 9 November 2009

It would seem to be a repeater (which is what a clock needs) - its not hard to build one. I still need to work my way through the logic a bit more thoroughly though.

The problem is finding/building a repeater that is calibrated so it counts time that is relevant. Ie, allows you to (exactly) count a day, or a year.

Given the game advances time in 'ticks', how many ticks does your device take to operate? (The use of doors instead of bridges/floodgates suggests rapid cycling. One advantage it could have is it doesn't require lots of water to function.)

Edit: do doors destroy water on their square when they close? That could be a problem...

--Squirrelloid 14:26, 9 November 2009 (UTC)