v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Goblin"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(copyedit, expanded a bit - still a stub)
(→‎Living among them: Cleaned and clarified. Added Reclaiming info.)
Line 3: Line 3:
 
== Living among them ==
 
== Living among them ==
  
Starting a fortress with a goblin stronghold in the local area is not for the feint of heart. Be careful in choosing a place for your fortress; if your wagon starts inside the stronghold, your dwarves will have a very brief and bloody end.
+
Starting a fortress with a goblin stronghold in the local area is not for the faint of heart. If you take on this challenge, be careful in choosing a starting position; if your wagon starts inside the stronghold, your dwarves will come to a brief and bloody end.  Reclaiming the resulting miasmal pit causes a bloodless eviction of the goblins and leaves one with a broad selection of odd items scattered throughout the now deserted towers.
  
 
{{Notice Box|In Progress|This article needs to be expanded. Please add appropriate information.}}
 
{{Notice Box|In Progress|This article needs to be expanded. Please add appropriate information.}}

Revision as of 16:14, 7 November 2007

Goblins are intelligent humanoid creatures that live in dark fortresses in the mountains. They are primarily interested in killing dwarves. They will siege any sufficiently wealthy fortress, and frequently employ trolls in their armies to destroy doors and other buildings.

Living among them

Starting a fortress with a goblin stronghold in the local area is not for the faint of heart. If you take on this challenge, be careful in choosing a starting position; if your wagon starts inside the stronghold, your dwarves will come to a brief and bloody end. Reclaiming the resulting miasmal pit causes a bloodless eviction of the goblins and leaves one with a broad selection of odd items scattered throughout the now deserted towers.

.    
   
This article needs to be expanded. Please add appropriate information.