v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User:Aescula"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 22: Line 22:
  
 
==Feline Natureborn==
 
==Feline Natureborn==
This is a mod by someone else, I just helped with it.  I'll link it once it's up.
+
This is a mod by [[User:DarthCloakedDwarf|DarthCloakedDwarf]], I just helped with it, basically being a code monkeyIt will be up to view [[User:DarthCloakedDwarf#Feline_Natureborn|here]].
  
 
==Domestic Spinner==
 
==Domestic Spinner==

Revision as of 10:45, 1 March 2010

Just a modding hyena here ;P Known for cheating, though. I'll post all my mods here, as they're finished up.

Also submitting my candidacy for adminship of this wiki! Vote for meh! Dwarf Fortress Wiki:Request for Adminship/Aescula

Food from Stone

Needs a new world.

In reaction_standard.txt:

[REACTION:STONE_FOOD]
[NAME:make food from stone!]
[SMELTER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:NO_MATGLOSS]
[PRODUCT:100:15:PLANT:NO_SUBTYPE:MUSHROOM_HELMET_PLUMP:NO_MATGLOSS]

Be warned, this will convert ANY stone into 15 Plump Helmets, including economic stones and metal ores, so keep a sharp eye on them while they're doing this!

Dragon Breeding

I did this while I already had a male and a female dragon captured and tamed. You don't have to make a new world.

In creature_standard.txt, in the dragon section:

[CHILD:40][CHILDNAME:hatchling:hatchlings]
[LITTERSIZE:1:1]

Feline Natureborn

This is a mod by DarthCloakedDwarf, I just helped with it, basically being a code monkey. It will be up to view here.

Domestic Spinner

Just what it sounds like. Making a domesticated creature that can spin webs. Not working yet. I copied everything I could find from the dog, merely changing names and adding in the web-spinner part from cave spiders.

This code allows me to see gannek webs in the world, in "good" areas. Anyone know how to geto to the level of embarking with one?

Old code:

[CREATURE:GANNEK]
	[NAME:gannek:ganneks:gannek]
	[TILE:'G'][COLOR:6:0:0]
	[PETVALUE:90][NATURAL]
	[LARGE_ROAMING]
	[NO_DRINK][NO_EAT]
	[COMMON_DOMESTIC][PET]
	[PREFSTRING:productivity]
	[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
	[BODYGLOSS:PAW]
	[SIZE:5]
	[MAXAGE:10:20]
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE]
	[WEBBER][WEBIMMUNE]
	[CHILD:1][CHILDNAME:whelp:whelps]
	[FAT:1]
	[DIURNAL]
	[STANDARD_FLESH]
	[HOMEOTHERM:10070]
	[LAYERING:100]
	[SWIMS_INNATE][SWIM_SPEED:2500]
	[GOOD]

Newest version. This allows embarking with a canine-clone that shows up as a Gannek, along with embark options of gannek silk goods and clothes, and occasional spots of gannek web appearing in the world where I embark, but those don't regenerate, and the ganneks themselves only exist as the ones I have, which seem to be infertile, web-wise. They do not spin any webs.

[CREATURE:GANNEK]
	[NAME:gannek:ganneks:gannek]
	[TILE:'G'][COLOR:6:0:0]
	[PETVALUE:30][NATURAL]
	[LARGE_ROAMING]
	[COMMON_DOMESTIC][PET]
	[WEBIMMUNE][WEBBER][THICKWEB]
	[PREFSTRING:productivity]
	[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
	[BODYGLOSS:PAW]
	[SIZE:5]
	[MAXAGE:10:20]
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
	[CHILD:1][CHILDNAME:whelp:whelps]
	[FAT:1]
	[DIURNAL]
	[STANDARD_FLESH]
	[HOMEOTHERM:10070]
	[LAYERING:100]
	[SWIMS_INNATE][SWIM_SPEED:2500]
	[MUNDANE]

Others

Coming soon! Feel free to suggest, at aescula[at]lycos[dot]com

Or on my Talk page, of course.