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Difference between revisions of "User talk:Aescula"
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This situation hasn't made me dislike you. I don't think you're completely all there logically, but most people aren't anyway. | This situation hasn't made me dislike you. I don't think you're completely all there logically, but most people aren't anyway. | ||
Despite that, I'm not going go out of my way to ruin it for you. Don't think you're safe, though. I'm not going to give you any special treatment, and I am a stickler (: [[User:VengefulDonut|VengefulDonut]] 11:46, 3 March 2010 (UTC) | Despite that, I'm not going go out of my way to ruin it for you. Don't think you're safe, though. I'm not going to give you any special treatment, and I am a stickler (: [[User:VengefulDonut|VengefulDonut]] 11:46, 3 March 2010 (UTC) | ||
− | PS: Perhaps it's not a good idea to have a lightly veiled threat on your userpage. [[User:VengefulDonut|VengefulDonut]] 11:46, 3 March 2010 (UTC) | + | :PS: Perhaps it's not a good idea to have a lightly veiled threat on your userpage. [[User:VengefulDonut|VengefulDonut]] 11:46, 3 March 2010 (UTC) |
Revision as of 11:47, 3 March 2010
Domestic Spinner
All you need to have is the [COMMON_DOMESTIC] and the [PET] tags and for the animal in question to have a biome that is accessible to your parent civilization for it to show up in your embark screen. Did some playing around and made whales show up on the embark screen, only to have them slowly drown in the air when I got to my fortress :D. --Flying Dwarves Hurt 06:17, 22 February 2010 (UTC)
- Well, I've gotten progress. Currently, they are available as embark pets, can breed just like dogs, and so on, and their webs appear on worldgen, but they don't lay webs about... --Aescula 08:21, 22 February 2010 (UTC)
- Have you seen them in the wilds at all? What tags have you assigned it? Might the laying web ability have to do with the [LARGE_PREDATOR] tag and the [THICKWEB]tag? --Flying Dwarves Hurt 01:19, 23 February 2010 (UTC)
- Just did some testing, I believe it is the [THICKWEB] tag along with the [WEBBER] that gives the ability to lay webs, I made a Giant land spider similar to the Giant Cave spider. I saw the webs everywhere, if you want I could upload a picture to show it.--Flying Dwarves Hurt 01:49, 23 February 2010 (UTC)
- They do have [THICKWEB], as I figured that they might have been crushing their own webs. I have not seen any in the wild, whatsoever. Only in trade goods (Not as trade pets yet, but there's an option for them in the ambassador dialog) and embark screens. I'll update their code on my userpage now. --Aescula 03:50, 23 February 2010 (UTC)
- To have them show up around the world you need to specify a biome that they live in, you never see dogs in the wild or cows in the wild they both have no biome tokens. That I believe would allow you to see them in the wild and harvest the webs they leave on the ground. (For my Giant land spider I set [BIOME:ANY] and they were everywhere)--Flying Dwarves Hurt 04:00, 23 February 2010 (UTC)
- That's when I had the spots of web appear, when they had a [GOOD] token. But that's not the focus at this point. I can add those in later. What I want to see is a gannek wander around my fortress, pause, and leave behind a web spot. So far this hasn't happened.--Aescula 04:02, 23 February 2010 (UTC)
- It must be the [POPULATION_NUMBER] token then! The thing that controls how many are allowed to move through your fortress map in one game year--Flying Dwarves Hurt 04:07, 23 February 2010 (UTC)
- FDH, you don't seem to get it. I currently have a working fortress with a population of ganneks. The trouble is, they don't spin webs.--Aescula 04:09, 23 February 2010 (UTC)
- It must be the [POPULATION_NUMBER] token then! The thing that controls how many are allowed to move through your fortress map in one game year--Flying Dwarves Hurt 04:07, 23 February 2010 (UTC)
- That's when I had the spots of web appear, when they had a [GOOD] token. But that's not the focus at this point. I can add those in later. What I want to see is a gannek wander around my fortress, pause, and leave behind a web spot. So far this hasn't happened.--Aescula 04:02, 23 February 2010 (UTC)
- To have them show up around the world you need to specify a biome that they live in, you never see dogs in the wild or cows in the wild they both have no biome tokens. That I believe would allow you to see them in the wild and harvest the webs they leave on the ground. (For my Giant land spider I set [BIOME:ANY] and they were everywhere)--Flying Dwarves Hurt 04:00, 23 February 2010 (UTC)
- They do have [THICKWEB], as I figured that they might have been crushing their own webs. I have not seen any in the wild, whatsoever. Only in trade goods (Not as trade pets yet, but there's an option for them in the ambassador dialog) and embark screens. I'll update their code on my userpage now. --Aescula 03:50, 23 February 2010 (UTC)
- Just did some testing, I believe it is the [THICKWEB] tag along with the [WEBBER] that gives the ability to lay webs, I made a Giant land spider similar to the Giant Cave spider. I saw the webs everywhere, if you want I could upload a picture to show it.--Flying Dwarves Hurt 01:49, 23 February 2010 (UTC)
- Have you seen them in the wilds at all? What tags have you assigned it? Might the laying web ability have to do with the [LARGE_PREDATOR] tag and the [THICKWEB]tag? --Flying Dwarves Hurt 01:19, 23 February 2010 (UTC)
Correction. Current version, they DO spin webs. As a breath attack. Anyone know how to get them to do it casually, or as an animal extract?--Aescula 04:30, 23 February 2010 (UTC)
RfA and Thank You
- Congratulations on a successful (and apparently controversial) RfA. You're welcome for the help on the RfA page, but I suspect that VengefulDonut is correct about the ability to reduce and resolve conflict being a useful trait for wiki adminship. Now, currently I very much play the role of an Arbiter, which is something I want to step down from as I firmly believe a wiki is most productive when the leadership is a community effort. Welcome to the adminship team, and let's get this wiki rolling! :) --Briess 09:43, 1 March 2010 (UTC)
Arguments
The only reason arguments have a bad reputation is that a lot of people don't know how to argue, so they just scream instead. When all parties involved actually participate, an argument is a good way to settle an issue. Also, I still think you aren't qualified to be an admin. You ended up as one because Breiss picked that makes selecting admins way too easy. Most of the people here are just too nice to do something someone else might dislike. This situation hasn't made me dislike you. I don't think you're completely all there logically, but most people aren't anyway. Despite that, I'm not going go out of my way to ruin it for you. Don't think you're safe, though. I'm not going to give you any special treatment, and I am a stickler (: VengefulDonut 11:46, 3 March 2010 (UTC)
- PS: Perhaps it's not a good idea to have a lightly veiled threat on your userpage. VengefulDonut 11:46, 3 March 2010 (UTC)