- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Drunk"
m (Bot: Adding {{av}}) |
m (Fixing in-namespace links) |
||
Line 1: | Line 1: | ||
{{av}} | {{av}} | ||
− | '''Drunks''' are found in Adventure Mode only. Drunks are | + | '''Drunks''' are found in Adventure Mode only. Drunks are {{l|human}}s who believe themselves to be {{l|dwarf|dwarves}}, and spend much of their time consuming copious amounts of {{l|alcohol}} and going on great {{l|Adventure Mode|adventure}}s. |
− | Drunks can be found in any | + | Drunks can be found in any {{l|human}} town's inn, and in older versions, would always join an {{l|Adventure Mode|adventurer}} if asked. As of 0.28.181.39e, however, a drunk is not guaranteed to join your party. They are prized for their ability to tie up large crowds of {{l|Creature|monster}}s (or lone dangerous ones) and take the brunt of their {{l|Combat#Damage|attack}}s while the adventurer and his more skilled cohorts move in for precision strikes. |
− | According to [[http://www.bay12games.com/dwarves/dev_bloat_351-400.html Bloat373]], a specific entity member being a drunk or not is based on his | + | According to [[http://www.bay12games.com/dwarves/dev_bloat_351-400.html Bloat373]], a specific entity member being a drunk or not is based on his {{l|personality|immoderation}}. This could mean one could increase or reduce the number of drunks in an entity with proper modding. |
[[Category:Adventurer mode]] | [[Category:Adventurer mode]] |
Revision as of 20:18, 2 April 2010
This article is about an older version of DF. |
Drunks are found in Adventure Mode only. Drunks are Template:Ls who believe themselves to be Template:L, and spend much of their time consuming copious amounts of Template:L and going on great Template:Ls.
Drunks can be found in any Template:L town's inn, and in older versions, would always join an Template:L if asked. As of 0.28.181.39e, however, a drunk is not guaranteed to join your party. They are prized for their ability to tie up large crowds of Template:Ls (or lone dangerous ones) and take the brunt of their Template:Ls while the adventurer and his more skilled cohorts move in for precision strikes.
According to http://www.bay12games.com/dwarves/dev_bloat_351-400.html Bloat373, a specific entity member being a drunk or not is based on his Template:L. This could mean one could increase or reduce the number of drunks in an entity with proper modding.