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Difference between revisions of "40d:Justice"
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− | '''Justice''' is dealt by your | + | '''Justice''' is dealt by your {{l|Sheriff}} (later {{l|Captain of the guard}}) or the {{l|Hammerer}}. |
− | Only metal | + | Only metal {{l|cage|cages}} and {{l|restraint}} can be set to be used for justice, as {{l|jail|jails}}. Your police force (be it the {{l|Sheriff}} or the {{l|Captain of the guard|Captain}} and his {{l|guard|staff}}) will use them to contain criminals. |
− | The current number of cages/restraints suggested is indicated on the {{k|z}} Status menu, under the Justice tab. That number is one-tenth (10%) the current population, rounded down. Not meeting this number does not cause any negative | + | The current number of cages/restraints suggested is indicated on the {{k|z}} Status menu, under the Justice tab. That number is one-tenth (10%) the current population, rounded down. Not meeting this number does not cause any negative {{l|thought|thoughts}} or other instabilities, it is merely a rough estimation of what would be required if things get out of control. |
=== Crimes === | === Crimes === | ||
− | * Building destruction - destroying a | + | * Building destruction - destroying a {{l|building}} during a {{l|tantrum}}. |
− | * Disorderly conduct - brawling while throwing a | + | * Disorderly conduct - brawling while throwing a {{l|tantrum}}. |
− | * Violation of work order - a dwarf is punished if you ignore a | + | * Violation of work order - a dwarf is punished if you ignore a {{l|noble}}'s {{l|mandate}}. |
− | * Vandalism - toppling | + | * Vandalism - toppling {{l|furniture}} or {{l|door}}s during a {{l|tantrum}}. |
− | * Murder - killing a fellow dwarf or a tame | + | * Murder - killing a fellow dwarf or a tame {{l|animal}}. |
=== Punishment === | === Punishment === | ||
Note, that if the criminal is wounded at the time of the sentence is issued, the punishment will be delayed, until he is healthy again. | Note, that if the criminal is wounded at the time of the sentence is issued, the punishment will be delayed, until he is healthy again. | ||
− | * X days imprisonment - the sheriff or fortress guard haul the dwarf off to a | + | * X days imprisonment - the sheriff or fortress guard haul the dwarf off to a {{l|jail}} to serve his sentence |
* Beating - the sheriff or fortress guard attack the dwarf unarmed for a short time | * Beating - the sheriff or fortress guard attack the dwarf unarmed for a short time | ||
− | * Hammering - the | + | * Hammering - the {{l|Hammerer}} beats the dwarf with a {{l|war hammer}}, serious injury or death |
− | === | + | === {{l|thought|Psychology}} === |
− | Crime and justice affects dwarven psychology by generating | + | Crime and justice affects dwarven psychology by generating {{l|Thought}}s. |
− | * A dwarf who smashes property during a | + | * A dwarf who smashes property during a {{l|tantrum}} will receive a happy thought. This is a major factor in how a dwarf becomes happy enough to stop tantrumming. |
* A dwarf who commits a crime, particularly violates a work order, will receive a happy thought if there are not enough jail items to imprison him. | * A dwarf who commits a crime, particularly violates a work order, will receive a happy thought if there are not enough jail items to imprison him. | ||
− | * A noble who makes a | + | * A noble who makes a {{l|mandate}} will get a happy thought if it is completed, or an unhappy thought if the worker goes free due to insufficient jail items. |
[[Category:Dwarves]] | [[Category:Dwarves]] |
Revision as of 20:59, 2 April 2010
This article is about an older version of DF. |
Justice is dealt by your Template:L (later Template:L) or the Template:L.
Only metal Template:L and Template:L can be set to be used for justice, as Template:L. Your police force (be it the Template:L or the Template:L and his Template:L) will use them to contain criminals.
The current number of cages/restraints suggested is indicated on the z Status menu, under the Justice tab. That number is one-tenth (10%) the current population, rounded down. Not meeting this number does not cause any negative Template:L or other instabilities, it is merely a rough estimation of what would be required if things get out of control.
Crimes
- Building destruction - destroying a Template:L during a Template:L.
- Disorderly conduct - brawling while throwing a Template:L.
- Violation of work order - a dwarf is punished if you ignore a Template:L's Template:L.
- Vandalism - toppling Template:L or Template:Ls during a Template:L.
- Murder - killing a fellow dwarf or a tame Template:L.
Punishment
Note, that if the criminal is wounded at the time of the sentence is issued, the punishment will be delayed, until he is healthy again.
- X days imprisonment - the sheriff or fortress guard haul the dwarf off to a Template:L to serve his sentence
- Beating - the sheriff or fortress guard attack the dwarf unarmed for a short time
- Hammering - the Template:L beats the dwarf with a Template:L, serious injury or death
Template:L
Crime and justice affects dwarven psychology by generating Template:Ls.
- A dwarf who smashes property during a Template:L will receive a happy thought. This is a major factor in how a dwarf becomes happy enough to stop tantrumming.
- A dwarf who commits a crime, particularly violates a work order, will receive a happy thought if there are not enough jail items to imprison him.
- A noble who makes a Template:L will get a happy thought if it is completed, or an unhappy thought if the worker goes free due to insufficient jail items.