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Difference between revisions of "40d:Labor"
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− | A | + | A {{l|dwarf}}'s '''labor''' preferences define the tasks/jobs that he or she is allowed to do, whether it is {{l|hauling|food hauling}}, {{l|mining}}, {{l|hunting}}, or any of dozens of other tasks. For instance, a dwarf with the {{l|wood cutting}} labor enabled will cut down {{l|trees}} whenever trees are designated to be cut. |
To change a dwarf's labor preferences, {{k|v}}iew the dwarf, then select {{k|p}}references and {{k|l}}abor. | To change a dwarf's labor preferences, {{k|v}}iew the dwarf, then select {{k|p}}references and {{k|l}}abor. | ||
− | The | + | The {{l|mining}} and {{l|wood cutting}} labors require the dwarf to pick up and wield a {{l|pick}} or {{l|battleaxe}}, respectively. For this reason, a dwarf cannot be assigned to both mining and woodcutting at the same time. |
Note that a labor is ''not'' a '''job'''. A job is the actual task of doing something, while a labor preference is simply whether a dwarf is allowed do that sort of job or not. You can view a list of all current, queued, and suspended jobs on the {{k|j}}obs menu. A list of what job each dwarf is currently performing is visible on the {{k|u}}nits menu. | Note that a labor is ''not'' a '''job'''. A job is the actual task of doing something, while a labor preference is simply whether a dwarf is allowed do that sort of job or not. You can view a list of all current, queued, and suspended jobs on the {{k|j}}obs menu. A list of what job each dwarf is currently performing is visible on the {{k|u}}nits menu. | ||
− | Once designated as a '''labor preference''', a single | + | Once designated as a '''labor preference''', a single {{l|skill}} can possibly be applied to many different '''jobs'''. For instance, a {{l|bone carver}} might carve a totem out of a skull, craft bone practice {{l|bolt}}s for a {{l|crossbow}}, create bone {{l|armor}}, or carve bone {{l|craft}}s to trade. Each of these is a different possible job allowed by designating the associated labor. |
− | Note that many labor preferences, especially | + | Note that many labor preferences, especially {{l|haul}}ing, have no associated skill, do not generate experience, and do not improve with practice. |
Line 23: | Line 23: | ||
|- | |- | ||
| All professions (including Peasant) || | | All professions (including Peasant) || | ||
− | * | + | * {{l|Health Care}} |
− | * Stone | + | * Stone {{l|Hauling}} |
* Wood Hauling | * Wood Hauling | ||
* Item Hauling | * Item Hauling | ||
Line 32: | Line 32: | ||
* Furniture Hauling | * Furniture Hauling | ||
* Animal Hauling | * Animal Hauling | ||
− | * | + | * {{l|Cleaning}} |
|- | |- | ||
| Miner || | | Miner || | ||
− | * | + | * {{l|Mining}} |
|- | |- | ||
| Woodworker || | | Woodworker || | ||
− | * | + | * {{l|Wood Cutting}} |
− | * | + | * {{l|Carpentry}} |
− | * | + | * {{l|Crossbow-making}} |
|- | |- | ||
| Stoneworker || | | Stoneworker || | ||
− | * | + | * {{l|Masonry}} |
− | * | + | * {{l|Stone Detailing}} |
|- | |- | ||
| Ranger || | | Ranger || | ||
− | * | + | * {{l|Animal Training}} |
− | * | + | * {{l|Animal Care}} |
− | * | + | * {{l|Hunting}} |
− | * | + | * {{l|Trapping}} |
− | * | + | * {{l|Animal dissector|Small Animal Dissection}} |
|- | |- | ||
| Metalsmith || | | Metalsmith || | ||
− | * | + | * {{l|Furnace Operating}} |
− | * | + | * {{l|Weaponsmith|Weaponsmithing}} |
− | * | + | * {{l|Armorer|Armoring}} |
− | * | + | * {{l|Blacksmith|Blacksmithing}} |
− | * | + | * {{l|Metalcrafting}} |
|- | |- | ||
| Jeweler || | | Jeweler || | ||
− | * | + | * {{l|Gem cutting|Gem Cutting}} |
− | * | + | * {{l|Gem setting|Gem Setting}} |
|- | |- | ||
| Craftsdwarf || | | Craftsdwarf || | ||
− | * | + | * {{l|Leatherworking}} |
− | * | + | * {{l|Bone carver|Bone Carving}} |
− | * | + | * {{l|Stonecrafting}} |
− | * | + | * {{l|Woodcrafting}} |
− | * | + | * {{l|Glassmaking}} |
− | * | + | * {{l|Weaver|Weaving}} |
− | * | + | * {{l|Clothesmaking}} |
− | * | + | * {{l|Strand extractor|Strand Extracting}} |
|- | |- | ||
| Fisherdwarf || | | Fisherdwarf || | ||
− | * | + | * {{l|Fishing}} |
− | * | + | * {{l|Fish cleaner|Fish Cleaning}} |
− | * | + | * {{l|Fish dissector|Fish Dissection}} |
|- | |- | ||
| Farmer || | | Farmer || | ||
− | * | + | * {{l|Butchery}} |
− | * | + | * {{l|Tanner|Tanning}} |
− | * | + | * {{l|Farming}} (Fields) |
− | * | + | * {{l|Dyer|Dyeing}} |
− | * | + | * {{l|Alchemist's laboratory|Soap Maker}} |
− | * | + | * {{l|Wood burner|Wood Burning}} |
− | * | + | * {{l|Potash maker|Potash Making}} |
− | * | + | * {{l|Lye maker|Lye Making}} |
− | * | + | * {{l|Milling}} |
− | * | + | * {{l|Brewing}} |
− | * | + | * {{l|Plant Gathering}} |
− | * | + | * {{l|Farmer's Workshop|Plant Processing}} |
− | * | + | * {{l|Cheese Making}} |
− | * | + | * {{l|Milking}} |
− | * | + | * {{l|Cooking}} |
|- | |- | ||
| Engineer || | | Engineer || | ||
− | * | + | * {{l|Siege Engineering}} |
− | * | + | * {{l|Siege Operating}} |
− | * | + | * {{l|Mechanics}} |
− | * | + | * {{l|Pump operator|Pump Operating}} |
|- | |- | ||
| Administrator || | | Administrator || | ||
− | * | + | * {{l|Architecture}} |
|} | |} | ||
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*Miner | *Miner | ||
|| | || | ||
− | *''designated walls, | + | *''designated walls, {{l|ore}} veins, or {{l|gem}} clusters'' |
− | * build | + | * build {{l|channel}}s |
|- | |- | ||
| Wood Cutting || | | Wood Cutting || | ||
*Wood Cutter | *Wood Cutter | ||
|| | || | ||
− | *''designated | + | *''designated {{l|trees}}'' |
|- | |- | ||
| Carpentry || | | Carpentry || | ||
*Carpenter | *Carpenter | ||
|| | || | ||
− | * | + | *{{l|Carpenter's Workshop}} |
|- | |- | ||
| Masonry || | | Masonry || | ||
*Mason | *Mason | ||
|| | || | ||
− | * | + | *{{l|Mason's Workshop}} |
− | *'' | + | *''{{l|stone}} and {{l|glass}} structure construction ({{l|bridges}}, etc.)'' |
|- | |- | ||
| Stone Detailing || | | Stone Detailing || | ||
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*Animal Trainer | *Animal Trainer | ||
|| | || | ||
− | * | + | *{{l|Kennels}} |
|- | |- | ||
| Animal Care || | | Animal Care || | ||
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*Fish Cleaner | *Fish Cleaner | ||
|| | || | ||
− | * | + | *{{l|Fishery}} |
|- | |- | ||
| Fish Dissection || | | Fish Dissection || | ||
*Fish Dissector | *Fish Dissector | ||
|| | || | ||
− | * | + | *{{l|Fishery}} |
|- | |- | ||
| Butchery || | | Butchery || | ||
*Butcher | *Butcher | ||
|| | || | ||
− | * | + | *{{l|Butcher's Shop}} |
|- | |- | ||
| Small Animal Dissection|| | | Small Animal Dissection|| | ||
*Animal Dissector | *Animal Dissector | ||
|| | || | ||
− | * | + | *{{l|Butcher's Shop}} |
|- | |- | ||
| Leatherworking || | | Leatherworking || | ||
*Leatherworker | *Leatherworker | ||
|| | || | ||
− | * | + | *{{l|Leather Works}} |
|- | |- | ||
| Tanning || | | Tanning || | ||
*Tanner | *Tanner | ||
|| | || | ||
− | * | + | *{{l|Tannery}} |
|- | |- | ||
| Farming (Fields) || | | Farming (Fields) || | ||
*Grower | *Grower | ||
|| | || | ||
− | * | + | *{{l|Farm Plot}} |
|- | |- | ||
| Fishing || | | Fishing || | ||
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*Soaper | *Soaper | ||
|| | || | ||
− | * | + | *{{l|Alchemist's Laboratory}} |
|- | |- | ||
| Furnace Operating || | | Furnace Operating || | ||
* Furnace Operator | * Furnace Operator | ||
|| | || | ||
− | * | + | *{{l|Smelter}} |
− | * | + | *{{l|Magma Smelter}} |
− | * | + | *{{l|Kiln}} |
− | * | + | *{{l|Magma Kiln}} |
|- | |- | ||
| Wood Burning || | | Wood Burning || | ||
* Wood Burner | * Wood Burner | ||
|| | || | ||
− | * | + | *{{l|Wood Furnace}} |
|- | |- | ||
| Lye Making|| | | Lye Making|| | ||
* Lye Maker | * Lye Maker | ||
|| | || | ||
− | * | + | *{{l|Ashery}} |
|- | |- | ||
| Potash Making || | | Potash Making || | ||
* Potash Maker | * Potash Maker | ||
|| | || | ||
− | * | + | *{{l|Ashery}} |
|- | |- | ||
| Weaponsmithing || | | Weaponsmithing || | ||
*Weaponsmith | *Weaponsmith | ||
|| | || | ||
− | * | + | *{{l|Metalsmith's Forge}} |
− | * | + | *{{l|Magma Forge}} |
− | *'' | + | *''{{l|metal}} structure construction'' |
|- | |- | ||
| Armoring || | | Armoring || | ||
*Armorsmith | *Armorsmith | ||
|| | || | ||
− | * | + | *{{l|Metalsmith's Forge}} |
− | * | + | *{{l|Magma Forge}} |
− | *'' | + | *''{{l|metal}} structure construction'' |
|- | |- | ||
| Blacksmithing || | | Blacksmithing || | ||
*Metalsmith | *Metalsmith | ||
|| | || | ||
− | * | + | *{{l|Metalsmith's Forge}} |
− | * | + | *{{l|Magma Forge}} |
− | *'' | + | *''{{l|metal}} structure construction'' |
|- | |- | ||
| Metalcrafting || | | Metalcrafting || | ||
*Metal Crafter | *Metal Crafter | ||
|| | || | ||
− | * | + | *{{l|Metalsmith's Forge}} |
− | * | + | *{{l|Magma Forge}} |
− | *'' | + | *''{{l|metal}} structure construction'' |
|- | |- | ||
| Gem Cutting|| | | Gem Cutting|| | ||
*Gem Cutter | *Gem Cutter | ||
|| | || | ||
− | * | + | *{{l|Jeweler's Workshop}} |
|- | |- | ||
| Gem Setting || | | Gem Setting || | ||
*Gem Setter | *Gem Setter | ||
|| | || | ||
− | * | + | *{{l|Jeweler's Workshop}} |
|- | |- | ||
| Bone Carving || | | Bone Carving || | ||
*Bone Carver | *Bone Carver | ||
|| | || | ||
− | * | + | *{{l|Craftsdwarf's Workshop}} |
|- | |- | ||
| Stonecrafting || | | Stonecrafting || | ||
*Stone Crafter | *Stone Crafter | ||
|| | || | ||
− | * | + | *{{l|Craftsdwarf's Workshop}} |
|- | |- | ||
| Woodcrafting || | | Woodcrafting || | ||
*Wood Crafter | *Wood Crafter | ||
|| | || | ||
− | * | + | *{{l|Craftsdwarf's Workshop}} |
|- | |- | ||
| Glassmaking || | | Glassmaking || | ||
*Glassmaker | *Glassmaker | ||
|| | || | ||
− | * | + | *{{l|Glass Furnace}} |
− | * | + | *{{l|Magma Glass Furnace}} |
|- | |- | ||
| Siege Engineering || | | Siege Engineering || | ||
*Siege Engineer | *Siege Engineer | ||
|| | || | ||
− | * | + | *{{l|Siege Workshop}} |
|- | |- | ||
| Siege Operating || | | Siege Operating || | ||
*Siege Operator | *Siege Operator | ||
|| | || | ||
− | * | + | *{{l|Ballista}} or {{l|Catapult}} |
|- | |- | ||
| Mechanics || | | Mechanics || | ||
*Mechanic | *Mechanic | ||
|| | || | ||
− | * | + | *{{l|Mechanic's Workshop}} |
|- | |- | ||
| Crossbow-making || | | Crossbow-making || | ||
*Bowyer | *Bowyer | ||
|| | || | ||
− | * | + | *{{l|Bowyer's Workshop}} |
|- | |- | ||
| Weaving || | | Weaving || | ||
*Weaver | *Weaver | ||
|| | || | ||
− | * | + | *{{l|Loom}} |
|- | |- | ||
| Dyeing || | | Dyeing || | ||
*Dyer | *Dyer | ||
|| | || | ||
− | * | + | *{{l|Dyer's shop}} |
|- | |- | ||
| Clothesmaking || | | Clothesmaking || | ||
*Clothier | *Clothier | ||
|| | || | ||
− | * | + | *{{l|Clothier's shop}} |
|- | |- | ||
| Milling || | | Milling || | ||
*Miller | *Miller | ||
|| | || | ||
− | * | + | *{{l|Mill}} |
|- | |- | ||
| Hunting || | | Hunting || | ||
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*Brewer | *Brewer | ||
|| | || | ||
− | * | + | *{{l|Still}} |
|- | |- | ||
| Plant Gathering || | | Plant Gathering || | ||
*Herbalist | *Herbalist | ||
|| | || | ||
− | *''designated | + | *''designated {{l|shrubs}}'' |
|- | |- | ||
| Milking || | | Milking || | ||
*Milker | *Milker | ||
|| | || | ||
− | * | + | *{{l|Farmer's Workshop}} |
|- | |- | ||
| Cheese Making || | | Cheese Making || | ||
*Cheese Maker | *Cheese Maker | ||
|| | || | ||
− | * | + | *{{l|Farmer's Workshop}} |
|- | |- | ||
| Plant Processing || | | Plant Processing || | ||
*Thresher | *Thresher | ||
|| | || | ||
− | * | + | *{{l|Farmer's Workshop}} |
|- | |- | ||
| Cooking || | | Cooking || | ||
*Cook | *Cook | ||
|| | || | ||
− | * | + | *{{l|Kitchen}} |
|- | |- | ||
| Trapping || | | Trapping || | ||
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*Building Designer | *Building Designer | ||
|| | || | ||
− | *'' | + | *''{{l|road}} construction'' |
− | *'' | + | *''{{l|bridge}} construction'' |
− | *'' | + | *''{{l|furnace}} construction'' |
− | *'' | + | *''{{l|well}} construction'' |
− | *'' | + | *''{{l|support}} construction'' |
|- | |- | ||
| Strand Extracting || | | Strand Extracting || | ||
*Strand Extractor | *Strand Extractor | ||
|| | || | ||
− | * | + | *{{l|Craftsdwarf's Workshop}} |
|- | |- | ||
| Pump Operating || | | Pump Operating || | ||
*Pump Operator | *Pump Operator | ||
|| | || | ||
− | * | + | *{{l|Screw pump}} |
|} | |} | ||
Line 424: | Line 424: | ||
===Soldiers=== | ===Soldiers=== | ||
− | [[Soldiers]] (including those in the [[Royal Guard]] and [[Fortress Guard]]) will not work at all: they will either stand at their station (if on duty) or, if standing down, wander around a lot, usually spending a lot of time | + | [[Soldiers]] (including those in the [[Royal Guard]] and [[Fortress Guard]]) will not work at all: they will either stand at their station (if on duty) or, if standing down, wander around a lot, usually spending a lot of time {{l|sparring}} in the {{l|barracks}} (if you have built any) or shooting at {{l|archery target}}s (if they are armed with a {{l|crossbow}}). Some soldiers will grow progressively unhappier if they remain on duty for too long. |
On rare occasion, you may spot a soldier doing a "Store item in stockpile" task. This can occur after the soldier has taken a drink; if the barrel they drank from wasn't on the correct stockpile (or perhaps any stockpile), they will haul it to the appropriate stockpile before setting it down. Nobles and children will also haul barrels in this manner. | On rare occasion, you may spot a soldier doing a "Store item in stockpile" task. This can occur after the soldier has taken a drink; if the barrel they drank from wasn't on the correct stockpile (or perhaps any stockpile), they will haul it to the appropriate stockpile before setting it down. Nobles and children will also haul barrels in this manner. | ||
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[[Nobles]] and [[children]] cannot be assigned any labors, although there are a small number of jobs they will do. These jobs may be performed by any available dwarf (except soldiers), although nobles and children are usually idle, so they often do take them before other dwarves do: | [[Nobles]] and [[children]] cannot be assigned any labors, although there are a small number of jobs they will do. These jobs may be performed by any available dwarf (except soldiers), although nobles and children are usually idle, so they often do take them before other dwarves do: | ||
− | * | + | * {{l|Harvest}} Plants (if you have "All Dwarves Harvest" set on the {{k|o}}rders menu) |
− | * Pull a | + | * Pull a {{l|Lever}} |
− | * Move Item to | + | * Move Item to {{l|Trade Depot}} |
− | * Move Item to | + | * Move Item to {{l|Shop}} |
− | * Confine animals to (or release them from) | + | * Confine animals to (or release them from) {{l|cage}}s/{{l|restraint}}s |
− | * Clean Trap (when a | + | * Clean Trap (when a {{l|Trap#Weapon traps|weapon trap}} has a creature stuck in it) |
− | * Fill a | + | * Fill a {{l|Pond}} |
− | * Remove | + | * Remove {{l|Construction}} (walls, floors, stairs, etc.) |
* Trade at Depot (if set to "all dwarves can trade") | * Trade at Depot (if set to "all dwarves can trade") | ||
− | Periodically enabling "All Dwarves Harvest" for a few seconds (if you normally keep it disabled) is a good way to put nobles to work, especially when you have a backlog of unharvested | + | Periodically enabling "All Dwarves Harvest" for a few seconds (if you normally keep it disabled) is a good way to put nobles to work, especially when you have a backlog of unharvested {{l|crops}} which are threatening to wither. |
== Get back to work == | == Get back to work == | ||
===On Break=== | ===On Break=== | ||
− | Often dwarves will not work at all. They must periodically sleep, eat, and drink, and will sometimes go "On Break". If you do not supply them with | + | Often dwarves will not work at all. They must periodically sleep, eat, and drink, and will sometimes go "On Break". If you do not supply them with {{l|alcohol}}, they will go on break far more often. |
===Attend Party=== | ===Attend Party=== | ||
− | If you have built any | + | If you have built any {{l|statue garden}}s, {{l|meeting hall}}s, or {{l|zoo}}s, dwarves may occasionally "Attend Party" and meet with other partygoing dwarves in these rooms. Whether this is done in place of part of the "On Break" time is unknown. Regardless, a party can be ended by "free"-ing the room at the Set Building Tasks screen ({{k|q}}); The dwarves are reset to "No Job" and resume work. |
===No Job=== | ===No Job=== | ||
If dwarves are listed as having "No Job", they may be "between jobs", and will start a new task within a few seconds, or they may be lacking the right labor preferences to perform any available task. Tasks themselves may be held up by various things, including: | If dwarves are listed as having "No Job", they may be "between jobs", and will start a new task within a few seconds, or they may be lacking the right labor preferences to perform any available task. Tasks themselves may be held up by various things, including: | ||
− | *Job-related materials are unavailable or unreachable (this is usually | + | *Job-related materials are unavailable or unreachable (this is usually {{l|announcements|announced}}) |
− | *One or another material is set to be "ignored" on the {{k|o}} | + | *One or another material is set to be "ignored" on the {{k|o}}{{l|orders|rders}} screen |
− | *A backlog of unperformed | + | *A backlog of unperformed {{l|hauling}} tasks, causing all items to be inaccessible |
*All relevant jobs being in "suspended" status; suspended jobs must always be restarted manually | *All relevant jobs being in "suspended" status; suspended jobs must always be restarted manually | ||
Line 462: | Line 462: | ||
Dwarves will also periodically do a variety of other less than productive tasks. | Dwarves will also periodically do a variety of other less than productive tasks. | ||
− | *Prior to the | + | *Prior to the {{l|Dwarven Economy}}, "Check Chest" jobs are generated when there is a {{l|container}} or {{l|cabinet}} installed in an unassigned room. |
− | *"Pickup Equipment" is tasked whenever they are exchanging worn-out clothing for new items, have been assigned new | + | *"Pickup Equipment" is tasked whenever they are exchanging worn-out clothing for new items, have been assigned new {{l|weapons}} or {{l|armor}} (or weapons they previously were assigned finally become available) or need a {{l|pick}} or {{l|battle axe}} for mining and wood cutting jobs. |
− | *"Store Owned Item" occurs when dwarves have both an object they | + | *"Store Owned Item" occurs when dwarves have both an object they {{l|shop|own}} (such as {{l|coins}} or discarded shoes) and a room to store it in. |
− | *"Go Shopping" occurs when a dwarf needs a new piece of clothing post | + | *"Go Shopping" occurs when a dwarf needs a new piece of clothing post {{l|economy}}. Sometimes they will also just feel like buying a new trinket. Requires a {{l|shop}}. |
− | === | + | === {{l|Strange mood}} === |
− | See | + | See {{l|Strange mood}}.<br /> |
− | Dwarves that have failed a | + | Dwarves that have failed a {{l|strange mood}} will become either {{l|Melancholy}}, {{l|Berserk}}, or {{l|Insane}}. This is not curable. |
===Tantrum=== | ===Tantrum=== | ||
− | Very Unhappy or Miserable dwarves will often | + | Very Unhappy or Miserable dwarves will often {{l|tantrum}}. |
===Rest (from injury)=== | ===Rest (from injury)=== | ||
− | Severely | + | Severely {{l|wounds|injured}} dwarves (with 'red' or 'yellow' injuries) will usually go to their beds to "Rest", where they will stay until their wounds recover. However, if their wounds are causing them pain or otherwise preventing them from sleeping, they may show "No Job", or sometimes they will get out of bed and tantrum instead. Dwarves with the {{l|Health Care}} labor turned on will bring them water in a {{l|bucket}} to keep them from dehydrating and food to keep them from starvation. |
== Other oddities == | == Other oddities == | ||
− | * Constructing roads (once | + | * Constructing roads (once {{l|architecture|designed}}) -- similar to building {{l|floodgate}}s, there are no labor requirements for constructing these. |
== Job Management == | == Job Management == | ||
− | To see a list of all jobs and | + | To see a list of all jobs and {{l|dwarves}} doing them press {{k|j}}. |
− | To view a list of every | + | To view a list of every {{l|dwarf}} and significant creature ({{l|Elf}}, {{l|Goblin}}, {{l|dog}}, livestock, etc.) and the job they are currently performing, they can be viewed in the {{k|u}}nit list. |
From ''either'' menu, if you want to order specific jobs to be done in bigger amounts, press {{k|m}}. You can order up to 30 of single job from the manager screen. | From ''either'' menu, if you want to order specific jobs to be done in bigger amounts, press {{k|m}}. You can order up to 30 of single job from the manager screen. |
Revision as of 21:03, 2 April 2010
This article is about an older version of DF. |
A Template:L's labor preferences define the tasks/jobs that he or she is allowed to do, whether it is Template:L, Template:L, Template:L, or any of dozens of other tasks. For instance, a dwarf with the Template:L labor enabled will cut down Template:L whenever trees are designated to be cut.
To change a dwarf's labor preferences, view the dwarf, then select preferences and labor.
The Template:L and Template:L labors require the dwarf to pick up and wield a Template:L or Template:L, respectively. For this reason, a dwarf cannot be assigned to both mining and woodcutting at the same time.
Note that a labor is not a job. A job is the actual task of doing something, while a labor preference is simply whether a dwarf is allowed do that sort of job or not. You can view a list of all current, queued, and suspended jobs on the jobs menu. A list of what job each dwarf is currently performing is visible on the units menu.
Once designated as a labor preference, a single Template:L can possibly be applied to many different jobs. For instance, a Template:L might carve a totem out of a skull, craft bone practice Template:Ls for a Template:L, create bone Template:L, or carve bone Template:Ls to trade. Each of these is a different possible job allowed by designating the associated labor.
Note that many labor preferences, especially Template:Ling, have no associated skill, do not generate experience, and do not improve with practice.
Default labors
All new arrivals at the fortress (including your initial seven dwarves) will have all the hauling jobs turned on by default, as well as several other labors if they have a specific profession. The additional default labors for each profession are:
(Note: this is slightly incomplete/out of date)
Profession | Labors |
All professions (including Peasant) |
|
Miner | |
Woodworker | |
Stoneworker | |
Ranger | |
Metalsmith | |
Jeweler | |
Craftsdwarf | |
Fisherdwarf | |
Farmer | |
Engineer | |
Administrator |
Labors and skills
Each labor may have several sub-skills associated with it, and may be needed to perform a variety of different tasks. The following is a list of labors, their associated skills, and where those tasks will be performed:
Labor | Associated skills | Associated buildings |
Mining |
|
|
Wood Cutting |
|
|
Carpentry |
|
|
Masonry |
|
|
Stone Detailing |
|
|
Animal Training |
|
|
Animal Care |
|
|
Health Care |
|
|
Fish Cleaning |
|
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Fish Dissection |
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Butchery |
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Small Animal Dissection |
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Leatherworking |
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Tanning |
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Farming (Fields) |
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Fishing |
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Soap Maker |
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Furnace Operating |
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Wood Burning |
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Lye Making |
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Potash Making |
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Weaponsmithing |
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Armoring |
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Blacksmithing |
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Metalcrafting |
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Gem Cutting |
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Gem Setting |
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Bone Carving |
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Stonecrafting |
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Woodcrafting |
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Glassmaking |
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Siege Engineering |
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Siege Operating |
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Mechanics |
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Crossbow-making |
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Weaving |
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Dyeing |
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Clothesmaking |
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Milling |
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Hunting |
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Brewing |
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Plant Gathering |
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Milking |
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Cheese Making |
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Plant Processing |
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Cooking |
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Trapping |
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Stone Hauling |
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Wood Hauling |
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Item Hauling |
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Burial |
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Food Hauling |
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Refuse Hauling |
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Furniture Hauling |
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Animal Hauling |
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Cleaning |
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Architecture |
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Strand Extracting |
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Pump Operating |
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Other professions
Soldiers
Soldiers (including those in the Royal Guard and Fortress Guard) will not work at all: they will either stand at their station (if on duty) or, if standing down, wander around a lot, usually spending a lot of time Template:L in the Template:L (if you have built any) or shooting at Template:Ls (if they are armed with a Template:L). Some soldiers will grow progressively unhappier if they remain on duty for too long.
On rare occasion, you may spot a soldier doing a "Store item in stockpile" task. This can occur after the soldier has taken a drink; if the barrel they drank from wasn't on the correct stockpile (or perhaps any stockpile), they will haul it to the appropriate stockpile before setting it down. Nobles and children will also haul barrels in this manner.
Noble endeavors and child labor
Nobles and children cannot be assigned any labors, although there are a small number of jobs they will do. These jobs may be performed by any available dwarf (except soldiers), although nobles and children are usually idle, so they often do take them before other dwarves do:
- Template:L Plants (if you have "All Dwarves Harvest" set on the orders menu)
- Pull a Template:L
- Move Item to Template:L
- Move Item to Template:L
- Confine animals to (or release them from) Template:Ls/Template:Ls
- Clean Trap (when a Template:L has a creature stuck in it)
- Fill a Template:L
- Remove Template:L (walls, floors, stairs, etc.)
- Trade at Depot (if set to "all dwarves can trade")
Periodically enabling "All Dwarves Harvest" for a few seconds (if you normally keep it disabled) is a good way to put nobles to work, especially when you have a backlog of unharvested Template:L which are threatening to wither.
Get back to work
On Break
Often dwarves will not work at all. They must periodically sleep, eat, and drink, and will sometimes go "On Break". If you do not supply them with Template:L, they will go on break far more often.
Attend Party
If you have built any Template:Ls, Template:Ls, or Template:Ls, dwarves may occasionally "Attend Party" and meet with other partygoing dwarves in these rooms. Whether this is done in place of part of the "On Break" time is unknown. Regardless, a party can be ended by "free"-ing the room at the Set Building Tasks screen (q); The dwarves are reset to "No Job" and resume work.
No Job
If dwarves are listed as having "No Job", they may be "between jobs", and will start a new task within a few seconds, or they may be lacking the right labor preferences to perform any available task. Tasks themselves may be held up by various things, including:
- Job-related materials are unavailable or unreachable (this is usually Template:L)
- One or another material is set to be "ignored" on the oTemplate:L screen
- A backlog of unperformed Template:L tasks, causing all items to be inaccessible
- All relevant jobs being in "suspended" status; suspended jobs must always be restarted manually
If a dwarf is reported as having no job in an otherwise busy fortress, it may be stuck somewhere (for example, behind a floodgate or washed down the river).
Other non-productive tasks
Dwarves will also periodically do a variety of other less than productive tasks.
- Prior to the Template:L, "Check Chest" jobs are generated when there is a Template:L or Template:L installed in an unassigned room.
- "Pickup Equipment" is tasked whenever they are exchanging worn-out clothing for new items, have been assigned new Template:L or Template:L (or weapons they previously were assigned finally become available) or need a Template:L or Template:L for mining and wood cutting jobs.
- "Store Owned Item" occurs when dwarves have both an object they Template:L (such as Template:L or discarded shoes) and a room to store it in.
- "Go Shopping" occurs when a dwarf needs a new piece of clothing post Template:L. Sometimes they will also just feel like buying a new trinket. Requires a Template:L.
Template:L
See Template:L.
Dwarves that have failed a Template:L will become either Template:L, Template:L, or Template:L. This is not curable.
Tantrum
Very Unhappy or Miserable dwarves will often Template:L.
Rest (from injury)
Severely Template:L dwarves (with 'red' or 'yellow' injuries) will usually go to their beds to "Rest", where they will stay until their wounds recover. However, if their wounds are causing them pain or otherwise preventing them from sleeping, they may show "No Job", or sometimes they will get out of bed and tantrum instead. Dwarves with the Template:L labor turned on will bring them water in a Template:L to keep them from dehydrating and food to keep them from starvation.
Other oddities
- Constructing roads (once Template:L) -- similar to building Template:Ls, there are no labor requirements for constructing these.
Job Management
To see a list of all jobs and Template:L doing them press j.
To view a list of every Template:L and significant creature (Template:L, Template:L, Template:L, livestock, etc.) and the job they are currently performing, they can be viewed in the unit list.
From either menu, if you want to order specific jobs to be done in bigger amounts, press m. You can order up to 30 of single job from the manager screen.