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Difference between revisions of "v0.31:Caste"

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''Not to be confused with [[casts|casts]]''
 
''Not to be confused with [[casts|casts]]''
  
A caste is a type of a creature. Castes were originally conceived mainly for male/female distinction.
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A caste is a means of defining a sub-species within the broader creature definition. When a creature is spawned, they are made into a randomly determined caste of the creature, using either equal weighting (by default), or the POP_RATIO tag.  Castes were originally conceived mainly for male/female distinction, and in vanilla DF, mostly serve the purpose of making males and females differ.
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Caste-level definitions of a creature may be (and, in the vanilla raws, often are) defined for all castes at once.
  
 
The entire skeleton and tissue structure of creatures are moddable on a caste level, which allows for creatures with radically different body types (such as a giant spider and a human) to share the same "species".
 
The entire skeleton and tissue structure of creatures are moddable on a caste level, which allows for creatures with radically different body types (such as a giant spider and a human) to share the same "species".
  
 
Many other features are expected to be caste-level moddable, although require confirmation.
 
Many other features are expected to be caste-level moddable, although require confirmation.

Revision as of 16:30, 2 April 2010

This page probably needs to be moved. Template:NewVersionStub Not to be confused with casts

A caste is a means of defining a sub-species within the broader creature definition. When a creature is spawned, they are made into a randomly determined caste of the creature, using either equal weighting (by default), or the POP_RATIO tag. Castes were originally conceived mainly for male/female distinction, and in vanilla DF, mostly serve the purpose of making males and females differ.

Caste-level definitions of a creature may be (and, in the vanilla raws, often are) defined for all castes at once.

The entire skeleton and tissue structure of creatures are moddable on a caste level, which allows for creatures with radically different body types (such as a giant spider and a human) to share the same "species".

Many other features are expected to be caste-level moddable, although require confirmation.