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Difference between revisions of "v0.31:Symptoms"
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==List of Known Symptoms== | ==List of Known Symptoms== | ||
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===Blisters=== | ===Blisters=== | ||
'''Effects''': Areas effected become prone to infection, this becomes more and more likely as severity goes up. While harmless in itself a resulting infection might cause a loss of life or limb if not properly dealt with. | '''Effects''': Areas effected become prone to infection, this becomes more and more likely as severity goes up. While harmless in itself a resulting infection might cause a loss of life or limb if not properly dealt with. | ||
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===Bruising=== | ===Bruising=== | ||
'''Effects''': Causes pain long after the blunt trauma that caused it is over. Even the most severe bruises will heal without intervention, but may hint at fractures under the skin. | '''Effects''': Causes pain long after the blunt trauma that caused it is over. Even the most severe bruises will heal without intervention, but may hint at fractures under the skin. | ||
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===Cough=== | ===Cough=== | ||
'''Effects''': Dwarfs will stop and cough occasionally. While nearly harmless by itself severe coughs will sometimes bring up blood. In this case it's a sign of internal hemorrhaging. | '''Effects''': Dwarfs will stop and cough occasionally. While nearly harmless by itself severe coughs will sometimes bring up blood. In this case it's a sign of internal hemorrhaging. | ||
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===Dizziness=== | ===Dizziness=== | ||
'''Effects''': Creatures might stumble/fall in a random direction when attempting to perform an action (including moving [!!!]). The more severe the dizziness the more likely this is to happen. Beware that stumbling, much like dodging, might end up putting a dwarf in a moat or chasm. | '''Effects''': Creatures might stumble/fall in a random direction when attempting to perform an action (including moving [!!!]). The more severe the dizziness the more likely this is to happen. Beware that stumbling, much like dodging, might end up putting a dwarf in a moat or chasm. | ||
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===Drowsiness=== | ===Drowsiness=== | ||
'''Effects''': Creature tires faster than normal and requires more sleep. This can be almost unnoticeable if the severity is low, but results in narcoleptic fits if high. | '''Effects''': Creature tires faster than normal and requires more sleep. This can be almost unnoticeable if the severity is low, but results in narcoleptic fits if high. | ||
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===Fever=== | ===Fever=== |
Revision as of 18:09, 2 April 2010
A Symptom is an status effect most often caused by contracting a Template:L. They range from mild temporary annoyances to lifelong disabilities to even death if untreated. An effected dorf will need to be diagnosed at a Template:L before a treatment can be prescribed.
List of Known Symptoms
Blisters
Effects: Areas effected become prone to infection, this becomes more and more likely as severity goes up. While harmless in itself a resulting infection might cause a loss of life or limb if not properly dealt with.
Bruising
Effects: Causes pain long after the blunt trauma that caused it is over. Even the most severe bruises will heal without intervention, but may hint at fractures under the skin.
Cough
Effects: Dwarfs will stop and cough occasionally. While nearly harmless by itself severe coughs will sometimes bring up blood. In this case it's a sign of internal hemorrhaging.
Dizziness
Effects: Creatures might stumble/fall in a random direction when attempting to perform an action (including moving [!!!]). The more severe the dizziness the more likely this is to happen. Beware that stumbling, much like dodging, might end up putting a dwarf in a moat or chasm.
Drowsiness
Effects: Creature tires faster than normal and requires more sleep. This can be almost unnoticeable if the severity is low, but results in narcoleptic fits if high.
Fever
Effects: Appears to reduce the ability to focus. Intense fevers can also cause stunning. While a fever in itself seems relatively harmless, it's often just the most visible symptom. Feverish dwarfs blink with a red "X".
Nausea
Effects: Creatures will stop and Template:L. How often this happens depends on severity. Sustained and intense vomiting will causing dwarfs to dehydrate.
Necrosis
Effects: A medical emergency. If action isn't quickly taken to remove the tissue (through either surgery or amputation) it will spread throughout the body and kill the creature. Also commonly seen in Template:L creatures.
Oozing
Effects: A sign of infection. Infected areas heal much slower and might kill if especially severe or widespread.
Pain
Effects: Creatures might give into pain and fall unconscious depending on toughness. The more severe the pain the more likely this can happen, and the more often. This can be very dangerous if the dwarf is in combat.
Paralysis
Effects: The creature can't move. Severity only decreases the chance of resisting the symptom.
Swelling
Effects: Impends the ability to use affected areas. Normally fairly harmless but can cause death by suffocation if it effects the throat.