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Difference between revisions of "v0.31:Mining"
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{{AV}} | {{AV}} | ||
− | '''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as | + | '''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as {{L|exploratory mining|searching}} for various {{L|stone types}}, or simply to create the basic tunnels and {{L|rooms}} in your fort. |
− | There are | + | There are several types of jobs associated with this skill: |
+ | * ''Mining'': It removes the section of the wall while preserving both the ceiling and the floor | ||
+ | * ''Channeling'': It removes the section of the wall, the floor and places a ramp one level below | ||
+ | * ''Ramps'': It replaces the section with a upward ramp, also removing the tile and floor one level above | ||
+ | * ''Stairs'': It builds upward (or downward) stairs | ||
− | To create a channel with no downward | + | Mining can only be done in pre-existing stone or soil; build {{L|walls|wall}}, {{L|stairs}} or {{L|ramp|ramps}} cannot be mined. |
+ | |||
+ | == Making a dwarf a miner == | ||
+ | |||
+ | # Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor. | ||
+ | # Select "Mining" using {{K|+}} or {{K|-}}, press {{K|enter}}. | ||
+ | A {{L|miner}} also requires an available {{L|pick}}. A dwarf's agility affects the speed at which material is mined. | ||
+ | |||
+ | == Designating the area to be mined == | ||
+ | |||
+ | # Press {{K|d}}esignate to bring up the {{L|Designations}} menu. | ||
+ | # Highlight the requested action by pressing: | ||
+ | #* {{K|d}} for mining | ||
+ | #* {{K|h}} for channeling | ||
+ | #* {{K|r}} for an upward ramp | ||
+ | #* {{K|u}} for stairs towards the upper level | ||
+ | #* {{K|j}} for stairs towards the lower level | ||
+ | #* {{K|i}} for stairs in both directions | ||
+ | # Move the cursor to the starting point, press {{K|enter}}. You should see a green flashing cross symbol indicating that it's in Selection Mode. | ||
+ | # Move the cursor to another point to define the opposite corners of a rectangle, press {{K|enter}} again. A yellow area should now be highlighted, indicating the area to be mined. | ||
+ | |||
+ | == Notes == | ||
+ | To create a channel with no downward ramps, you first have to mine out the area underneath the channel first. If you wish for these channels to be completely inaccessible from the outside, channel out the access-point (downward staircase). | ||
Since the skill of mining also is used in combat, a dwarf with mining enabled that is carrying a pick will increase their mining skill through combat drills. | Since the skill of mining also is used in combat, a dwarf with mining enabled that is carrying a pick will increase their mining skill through combat drills. | ||
+ | |||
== See also == | == See also == | ||
− | * | + | * {{L|Map tile}}s – Different types of walled, floor and open spaces |
− | * | + | * {{L|Exploratory mining}} – Mining focused on finding valuable {{L|stone}} |
− | * | + | * {{L|Stone}} – A list of different types of stones and ores left behind from mining.<br> |
− | * | + | * {{L|Soil}} – A list of soil types. |
Revision as of 17:01, 4 April 2010
Template:AV Mining is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as Template:L for various Template:L, or simply to create the basic tunnels and Template:L in your fort.
There are several types of jobs associated with this skill:
- Mining: It removes the section of the wall while preserving both the ceiling and the floor
- Channeling: It removes the section of the wall, the floor and places a ramp one level below
- Ramps: It replaces the section with a upward ramp, also removing the tile and floor one level above
- Stairs: It builds upward (or downward) stairs
Mining can only be done in pre-existing stone or soil; build Template:L, Template:L or Template:L cannot be mined.
Making a dwarf a miner
- Specify your dwarf to be a miner via view, pref, labor.
- Select "Mining" using + or -, press enter.
A Template:L also requires an available Template:L. A dwarf's agility affects the speed at which material is mined.
Designating the area to be mined
- Press designate to bring up the Template:L menu.
- Highlight the requested action by pressing:
- d for mining
- h for channeling
- r for an upward ramp
- u for stairs towards the upper level
- j for stairs towards the lower level
- i for stairs in both directions
- Move the cursor to the starting point, press enter. You should see a green flashing cross symbol indicating that it's in Selection Mode.
- Move the cursor to another point to define the opposite corners of a rectangle, press enter again. A yellow area should now be highlighted, indicating the area to be mined.
Notes
To create a channel with no downward ramps, you first have to mine out the area underneath the channel first. If you wish for these channels to be completely inaccessible from the outside, channel out the access-point (downward staircase).
Since the skill of mining also is used in combat, a dwarf with mining enabled that is carrying a pick will increase their mining skill through combat drills.
See also
- Template:Ls – Different types of walled, floor and open spaces
- Template:L – Mining focused on finding valuable Template:L
- Template:L – A list of different types of stones and ores left behind from mining.
- Template:L – A list of soil types.