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Difference between revisions of "v0.31:Labor"
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+ | A [[cv:dwarf]]'s '''labor''' preferences define the tasks/jobs that he or she is allowed to do, whether it is {{L|hauling|food hauling}}, {{L|mining}}, {{L|hunting}}, or any of dozens of other tasks. For instance, only a dwarf with the {{L|wood cutting]] labor enabled will cut down {{L|trees}} whenever trees are designated to be cut. | ||
− | + | Note that a labor is ''not'' a "'''job'''", nor a "{{L|skill}}". A job is the actual task of doing something, while a labor preference simply designates whether a dwarf is allowed do that sort of job or not. You can view a list of all current, queued, and suspended jobs on the {{k|j}}obs menu. A list of what job each dwarf is currently performing is visible on the {{k|u}}nits menu. | |
− | + | A skill is the experience that determines how fast a job gets done, and/or the quality of any finished product (specifics vary with skill/job). | |
− | A category is dark gray if there are no labors under it enabled, light gray if there are some jobs enabled, and white if all jobs are enabled. | + | Once designated as a '''labor preference''', a single {{L|skill}} can possibly be applied to many different '''jobs'''. For instance, a dwarf with the {{L|bone carving}} labor designated might carve a totem out of a skull, craft bone practice {{L|bolt}}s for a {{L|crossbow}}, create bone {{L|armor}}, or carve bone {{L|craft}}s to trade. Each of these is a different possible job allowed by designating the associated labor, which in each of these cases is governed by the "bone carving" skill. |
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+ | Note that many labor preferences, especially {{L|haul}}ing, have no associated skill, do not generate experience, and do not improve with practice. | ||
+ | |||
+ | The {{L|mining}} and {{L|wood cutting}} labors require the dwarf to pick up and wield a {{L|pick}} or {{L|battleaxe}}, respectively. For this reason, a dwarf cannot be assigned to both mining and woodcutting at the same time. | ||
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+ | ==Viewing labors== | ||
+ | |||
+ | To change a dwarf's labor preferences, access the labor screen by {{k|v}}iewing the dwarf, then select {{k|p}}references and {{k|l}}abor. | ||
+ | |||
+ | Labors are divided into skill trees - for instance, accessing {{L|metalsmithing}} allows you to enable various jobs that are related to working with metal, such as {{L|weaponsmithing}} and {{L|armorsmithing}} etc. | ||
+ | |||
+ | A category is dark gray if there are no labors under it enabled, light gray if there are some jobs enabled, and white if all jobs are enabled. ''(These distinctions can sometimes be very hard to tell apart in the default [[color scheme]].)'' | ||
Revision as of 01:02, 5 April 2010
This article is about an older version of DF. |
A cv:dwarf's labor preferences define the tasks/jobs that he or she is allowed to do, whether it is Template:L, Template:L, Template:L, or any of dozens of other tasks. For instance, only a dwarf with the {{L|wood cutting]] labor enabled will cut down Template:L whenever trees are designated to be cut.
Note that a labor is not a "job", nor a "Template:L". A job is the actual task of doing something, while a labor preference simply designates whether a dwarf is allowed do that sort of job or not. You can view a list of all current, queued, and suspended jobs on the jobs menu. A list of what job each dwarf is currently performing is visible on the units menu.
A skill is the experience that determines how fast a job gets done, and/or the quality of any finished product (specifics vary with skill/job).
Once designated as a labor preference, a single Template:L can possibly be applied to many different jobs. For instance, a dwarf with the Template:L labor designated might carve a totem out of a skull, craft bone practice Template:Ls for a Template:L, create bone Template:L, or carve bone Template:Ls to trade. Each of these is a different possible job allowed by designating the associated labor, which in each of these cases is governed by the "bone carving" skill.
Note that many labor preferences, especially Template:Ling, have no associated skill, do not generate experience, and do not improve with practice.
The Template:L and Template:L labors require the dwarf to pick up and wield a Template:L or Template:L, respectively. For this reason, a dwarf cannot be assigned to both mining and woodcutting at the same time.
Viewing labors
To change a dwarf's labor preferences, access the labor screen by viewing the dwarf, then select preferences and labor.
Labors are divided into skill trees - for instance, accessing Template:L allows you to enable various jobs that are related to working with metal, such as Template:L and Template:L etc.
A category is dark gray if there are no labors under it enabled, light gray if there are some jobs enabled, and white if all jobs are enabled. (These distinctions can sometimes be very hard to tell apart in the default color scheme.)
Category | Labors |
Mining | |
Woodworker | |
Stoneworking | |
Hunting/Related | |
Healthcare | |
Farming/Related | |
Fishing/Related | |
Metalsmithing | |
Jewelry | |
Crafts | |
Engineering | |
Other Jobs |