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Difference between revisions of "User:Rick"
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You can find me in [irc://irc.worldirc.org/bay12games #bay12games] as well as SomethingAwful's [irc://irc.synirc.net/df #df]. | You can find me in [irc://irc.worldirc.org/bay12games #bay12games] as well as SomethingAwful's [irc://irc.synirc.net/df #df]. | ||
+ | __TOC__ | ||
== memory.ini == | == memory.ini == | ||
In newer versions of my tools, support for an INI file 'memory.ini' is present (for v0.27.169.33d and above), this file allows people to directly specify addresses and offsets in case I have not yet updated my tools for a newer Dwarf Fortress release. | In newer versions of my tools, support for an INI file 'memory.ini' is present (for v0.27.169.33d and above), this file allows people to directly specify addresses and offsets in case I have not yet updated my tools for a newer Dwarf Fortress release. |
Revision as of 23:42, 8 December 2007
"A great guy that has made many useful editing tools for Dwarfort." --Mylon
Currently researching memory and save files for the latest Dwarf Fortress version.
You can find me in #bay12games as well as SomethingAwful's #df.
memory.ini
In newer versions of my tools, support for an INI file 'memory.ini' is present (for v0.27.169.33d and above), this file allows people to directly specify addresses and offsets in case I have not yet updated my tools for a newer Dwarf Fortress release.
A table of available settings
Section | Name | Description | Used By |
---|---|---|---|
address | DWARF_FORTRESS | Address to "Dwarf Fortress" string, this is used by my tools to check to make sure you have the right version. | adjuststart, heal, reveal, warp |
address | MAP_DATA | Map data pointer. | reveal, warp |
address | MAP_X_COUNT | Map block X count value. | reveal, warp |
address | MAP_Y_COUNT | Map block Y count value. | reveal, warp |
address | MAP_Z_COUNT | Map block Z count value. | reveal, warp |
offset | MAP_DATA_DESIGNATION_OFFSET | Offset into block data for designation data, likely you won't need to change this. | reveal |
offset | MAP_DATA_OCCUPANCY_OFFSET | Offset into block data for occupancy data, likely you won't need to change this. | warp |
address | MENU_STATE | Menu state value. | heal, warp |
address | FOCUSED_CREATURE | Index of focused creature. | heal, warp |
address | STARTING_DWARF_COUNT | Starting dwarf count value for embark. | adjuststart |
address | STARTING_POINT_COUNT | Starting point count value for embark. | adjuststart |
address | MOUSE_X | Mouse X | warp |
address | MOUSE_Y | Mouse Y | warp |
address | MOUSE_Z | Mouse Z | warp |
address | CREATURE_VECTOR | Creature vector, please note that this needs to be the one that FOCUSED_CREATURE can index into, setting this to the wrong creature vector will end up with the wrong creatures being modified. | heal, warp |
offset | CREATURE_NAME_OFFSET | Offset to name in creature structure. | heal |
offset | CREATURE_X_OFFSET | Offset to X in creature structure. | warp |
offset | CREATURE_Y_OFFSET | Offset to Y in creature structure. | warp |
offset | CREATURE_Z_OFFSET | Offset to Z in creature structure. | warp |
offset | CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET | Offset to body part health vector in creature structure. | heal |
v0.27.169.33d
[address] DWARF_FORTRESS=0x0089A3A4 MENU_STATE=0x01243654 FOCUSED_CREATURE=0x00C37540 CREATURE_VECTOR=0x0141EA40 MOUSE_X=0x008FD288 MOUSE_Y=0x008FD28C MOUSE_Z=0x008FD290 MAP_DATA=0x01460560 MAP_X_COUNT=0x01460578 MAP_Y_COUNT=0x0146057C MAP_Z_COUNT=0x01460580 STARTING_DWARF_COUNT=0x00789634 STARTING_POINT_COUNT=0x007887E3 [offset] MAP_DATA_DESIGNATION_OFFSET=0x0260 MAP_DATA_OCCUPANCY_OFFSET=0x660 CREATURE_NAME_OFFSET=0x000 CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308 CREATURE_X_OFFSET=0x0094 CREATURE_Y_OFFSET=0x0096 CREATURE_Z_OFFSET=0x0098