v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User:Kataklistika"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 3: Line 3:
 
== Dwarf Journals ==
 
== Dwarf Journals ==
  
[[User:Kataklistika/winterspite|The Fortress of Winterspite]]
+
*[http://forums.destinyfalls.net/page.php?p=rockscrewed01 (2010) The Fortress of Rockscrewed]
 +
*[[User:Kataklistika/winterspite|(40d) The Fortress of Winterspite]]
  
 
== Design Strategies ==
 
== Design Strategies ==
  
[[Kataklistika/workshopdesign|Workshop Design]]<BR>
+
*[[Kataklistika/workshopdesign|Workshop Design]]<BR>
[[Kataklistika/housingdesign1|5x3 Housing Design]]
+
*[[Kataklistika/housingdesign1|5x3 Housing Design]]
 +
 
 +
== 2010: Modifications and Graphics ==
 +
 
 +
=== MAYDAY Doctor Dwarfs ===
 +
 
 +
[[File:Doctordorfs.png]]
 +
I cut and pasted some of Beefmo's sprites that are used in the MAYDAY graphics to create some medical dwarves. These can be used for doctors (left) and the chief medical dwarf (right). You can install them by opening the graphics file that you're using and copying and pasting them to an empty spot in the file. Then edit the graphics_text.txt in the graphics folder and insert these lines.
 +
 
 +
  [CHIEF_MEDICAL_DWARF:DORFS:X:Y:AS_IS:DEFAULT]
 +
  [DOCTOR:DORFS:X:Y:AS_IS:DEFAULT]
 +
 
 +
The X:Y refer to the X,Y coordinates that you're new sprites are in the file.
  
 
== 40d: Modifications ==
 
== 40d: Modifications ==

Revision as of 21:11, 7 April 2010

Game Designer. Chef. Poet

Dwarf Journals

Design Strategies

2010: Modifications and Graphics

MAYDAY Doctor Dwarfs

Doctordorfs.png I cut and pasted some of Beefmo's sprites that are used in the MAYDAY graphics to create some medical dwarves. These can be used for doctors (left) and the chief medical dwarf (right). You can install them by opening the graphics file that you're using and copying and pasting them to an empty spot in the file. Then edit the graphics_text.txt in the graphics folder and insert these lines.

 [CHIEF_MEDICAL_DWARF:DORFS:X:Y:AS_IS:DEFAULT]
 [DOCTOR:DORFS:X:Y:AS_IS:DEFAULT]

The X:Y refer to the X,Y coordinates that you're new sprites are in the file.

40d: Modifications

Creatures

[CREATURE:FERRET]
       [NAME:ferret:ferrets:ferret]
       [TILE:'f'][COLOR:0:0:1]
       [VERMINHUNTER]
       [PETVALUE:20]
       [CARNIVORE][NATURAL][PET]
       [LARGE_ROAMING]
       [COMMON_DOMESTIC][BENIGN]
       [PREFSTRING:silliness]
       [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:CAT_MOUTH]
       [BODYGLOSS:PAW]
       [SIZE:2]
       [MAXAGE:7:12]
       [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
       [CHILD:1][CHILDNAME:kit:kits]
       [FAT:1]
       [CREPUSCULAR]
       [STANDARD_FLESH]
       [HOMEOTHERM:10070]
       [LAYERING:100]
       [SWIMS_INNATE][SWIM_SPEED:2500]
       [MUNDANE]
       [EXTRAVISION]
       [LITTERSIZE:1:3]

Here is the image that goes with this creature. DF ferret.png

Pants

Toady calls these greaves in the normal version of DF. I think this is what Toady was meaning instead. Simply a name change.

[ITEM_PANTS:ITEM_PANTS_TASSETS]
       [NAME:tassets:tassets]
       [WEIGHT:60]
       [VALUE:30]
       [ARMORLEVEL:3]
       [BLOCKPOWER:70]
       [LBSTEP:MAX]
       [SHAPED]
       [LAYER:ARMOR]
       [COVERAGE:100]
       [LAYER_SIZE:15]
       [LAYER_PERMIT:30]
       [MATERIAL_SIZE:6]
       [METAL]
       [BARRED]
       [HARD] 

Trap Components

Here are two new trap components. The cause different damage types than the original trap components.

[ITEM_TRAPCOMP:ITEM_TRAPCOMP_WRECKINGBALL]
       [NAME:wrecking ball:wrecking balls]
       [DAMAGE:200:BLUDGEON]
       [WEIGHT:250]
       [HITS:1]
       [MATERIAL_SIZE:5]
       [WOOD]
       [METAL]
[ITEM_TRAPCOMP:ITEM_TRAPCOMP_JAGGEDVICE]
       [NAME:vice:vice]
       [ADJECTIVE:jagged]
       [DAMAGE:85:GORE]
       [WEIGHT:160]
       [HITS:1]
       [MATERIAL_SIZE:4]
       [WOOD]
       [METAL]

Titanium Stone and Ore

Titanium is the similar to steel. It has the same damage/defense percentages but is lighter and more valuable.

[MATGLOSS_STONE:TITANITE]
       [NAME:titanite][COLOR:0:4:1][TILE:129]
       [ENVIRONMENT:SEDIMENTARY:VEIN:50]
       [ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]
       [ITEM_SYMBOL:'*']
       [METAL_ORE:TITANIUM:100]
       [SOLID_DENSITY:7500]
       [VALUE:35]
       
[MATGLOSS_METAL:TITANIUM]
       [NAME:titanium][ADJ:titanium][COLOR:0:4:1]
       [VALUE:35]
       [SPEC_HEAT:500]
       [MELTING_POINT:12718]
       [BOILING_POINT:14968]
       [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
       [DAMAGE_PERC:133]
       [BLOCK_PERC:133]
       [SOLID_DENSITY:7400]