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Difference between revisions of "v0.31 Talk:Metal"
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Despite having copper, bismuth, and tin, I can't seem to make bismuth bronze. Despite having copper, gold, and silver I can't seem to make black bronze - are these broken or merely different? --[[User:Squirrelloid|Squirrelloid]] 09:33, 4 April 2010 (UTC) | Despite having copper, bismuth, and tin, I can't seem to make bismuth bronze. Despite having copper, gold, and silver I can't seem to make black bronze - are these broken or merely different? --[[User:Squirrelloid|Squirrelloid]] 09:33, 4 April 2010 (UTC) | ||
:Nevermind, my smelters were slower than i thought, and they'd only smelted 1 copper total so far. *cracks whip* get back to work you lazy bums! --[[User:Squirrelloid|Squirrelloid]] 10:01, 4 April 2010 (UTC) | :Nevermind, my smelters were slower than i thought, and they'd only smelted 1 copper total so far. *cracks whip* get back to work you lazy bums! --[[User:Squirrelloid|Squirrelloid]] 10:01, 4 April 2010 (UTC) | ||
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+ | ''Impact elasticity: Used for blunt-force combat; lower is better. This is the raw value.'' | ||
+ | :How sure are we about this? It seems to contradict: [[DF2010:Release_information|"Force from blunt weapons can transcend layers. For instance, a hammer can bruise the skin while breaking the bone underneath. As such, plate armor's benefits are generally ignored by blunt attacks, and leather armor would prove to be more effective." ]] Leather as a material has a Impact Elasticity of 5000 meaning, I think, that it is much more elastic... --[[Special:Contributions/68.117.74.40|68.117.74.40]] 14:15, 8 April 2010 (UTC) |
Revision as of 14:15, 8 April 2010
Despite having copper, bismuth, and tin, I can't seem to make bismuth bronze. Despite having copper, gold, and silver I can't seem to make black bronze - are these broken or merely different? --Squirrelloid 09:33, 4 April 2010 (UTC)
- Nevermind, my smelters were slower than i thought, and they'd only smelted 1 copper total so far. *cracks whip* get back to work you lazy bums! --Squirrelloid 10:01, 4 April 2010 (UTC)
Impact elasticity: Used for blunt-force combat; lower is better. This is the raw value.
- How sure are we about this? It seems to contradict: "Force from blunt weapons can transcend layers. For instance, a hammer can bruise the skin while breaking the bone underneath. As such, plate armor's benefits are generally ignored by blunt attacks, and leather armor would prove to be more effective." Leather as a material has a Impact Elasticity of 5000 meaning, I think, that it is much more elastic... --68.117.74.40 14:15, 8 April 2010 (UTC)