- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Axle"
(No red links) |
m (fixed links) |
||
Line 3: | Line 3: | ||
|construction= | |construction= | ||
− | * 1 [[40d: | + | * 1 [[40d:Wood|Log]] |
|construction_job= | |construction_job= | ||
− | * [[40d:Mechanic| | + | * [[40d:Mechanic|Mechanics]] |
|power=Uses 1 power per tile. | |power=Uses 1 power per tile. | ||
}} | }} | ||
{{Machine_component|name=Horizontal axle|key=h | {{Machine_component|name=Horizontal axle|key=h | ||
|construction= | |construction= | ||
− | * 1 [[40d: | + | * 1 [[40d:Wood|Log]] per 3 tiles |
|construction_job= | |construction_job= | ||
− | * [[40d:Mechanic| | + | * [[40d:Mechanic|Mechanics]] |
|power=Uses 1 power per tile. | |power=Uses 1 power per tile. | ||
}} | }} | ||
− | '''Axles''' are used to transmit power from a [[windmill]] or [[water wheel]] to a [[pump]] or [[millstone]]. There are two types: vertical axles move power between [[40d:z-level|z- | + | '''Axles''' are used to transmit power from a [[40d:windmill|windmill]] or [[40d:water wheel|water wheel]] to a [[40d:pump|pump]] or [[40d:millstone|millstone]]. There are two types: vertical axles move power between [[40d:z-level|z-levels]], while horizontal axles move it around within a given level. Axles consume 1 unit of [[40d:power|power]] per tile. |
''For a basic overview of how the different machine parts work and work together, see [[40d:machine component|machine component]].'' | ''For a basic overview of how the different machine parts work and work together, see [[40d:machine component|machine component]].'' | ||
== Construction == | == Construction == | ||
− | Axles are constructed via the [[machine component]] | + | Axles are constructed via the [[40d:machine component|machine components]] screen: {{k|b}}-{{k|M}}-{{k|h}} for horizontal, {{k|b}}-{{k|M}}-{{k|v}} for vertical. Changing direction requires a [[40d:gear assembly|gear assembly]] at the corner between two perpendicular axles. |
Horizontal axles require [[40d:wood|wood]] to construct, one log for 1-3 tiles length, two for 4-6, or three for 7-10. Vertical axles, however, require one log for every z-level. | Horizontal axles require [[40d:wood|wood]] to construct, one log for 1-3 tiles length, two for 4-6, or three for 7-10. Vertical axles, however, require one log for every z-level. | ||
− | Floor tiles will obstruct the transference of power over z-levels, so [[40d:channel| | + | Floor tiles will obstruct the transference of power over z-levels, so [[40d:channel|channels]] need to be dug through every floor through which a vertical axle passes. |
Axles do not block unit movement and can be crossed by dwarves without being spooled around them. | Axles do not block unit movement and can be crossed by dwarves without being spooled around them. | ||
[[Category:Machine components]] | [[Category:Machine components]] |
Revision as of 16:09, 10 April 2010
This article is about an older version of DF. |
b-M-v | |||||
| |||||
Construction | |||||
---|---|---|---|---|---|
Materials | Jobs | ||||
|
|||||
Power | |||||
Uses 1 power per tile. |
b-M-h | |||||
| |||||
Construction | |||||
---|---|---|---|---|---|
Materials | Jobs | ||||
|
|||||
Power | |||||
Uses 1 power per tile. |
Axles are used to transmit power from a windmill or water wheel to a pump or millstone. There are two types: vertical axles move power between z-levels, while horizontal axles move it around within a given level. Axles consume 1 unit of power per tile.
For a basic overview of how the different machine parts work and work together, see machine component.
Construction
Axles are constructed via the machine components screen: b-M-h for horizontal, b-M-v for vertical. Changing direction requires a gear assembly at the corner between two perpendicular axles.
Horizontal axles require wood to construct, one log for 1-3 tiles length, two for 4-6, or three for 7-10. Vertical axles, however, require one log for every z-level.
Floor tiles will obstruct the transference of power over z-levels, so channels need to be dug through every floor through which a vertical axle passes.
Axles do not block unit movement and can be crossed by dwarves without being spooled around them.