v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Immigration"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(I've not seen a Legendary yet, but I had one with *two* GM medical skills show up.)
m
Line 5: Line 5:
 
Unlike in previous versions where migrants were limited to a maximum of (no adjective) skill (Level 2) upon arrival, migrants have been known to be of Expert status in more than one labor.
 
Unlike in previous versions where migrants were limited to a maximum of (no adjective) skill (Level 2) upon arrival, migrants have been known to be of Expert status in more than one labor.
  
Migrants each can have a wide collection of skills, and {{L|experience}} levels (at least) as high as Grand Master (highest reported to date).
+
Migrants each can arrive with a wide collection of skills, far greater than possible with one of the {{L|starting build|starting 7 dwarves}}, and {{L|experience}} levels (at least*) as high as Grand Master*. ''<small>(* highest reported to date)</small>''

Revision as of 16:25, 5 April 2010

It seems as though immigration can occur at the first part of any season.

Migrant waves as small as 3 or as large as 20 have been reported (clarification needed).

Unlike in previous versions where migrants were limited to a maximum of (no adjective) skill (Level 2) upon arrival, migrants have been known to be of Expert status in more than one labor.

Migrants each can arrive with a wide collection of skills, far greater than possible with one of the Template:L, and Template:L levels (at least*) as high as Grand Master*. (* highest reported to date)