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Difference between revisions of "v0.31:Immigration"
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(Updated to reflect recent experiences - wave of 25 migrants plus 8 animals) |
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It seems as though immigration can occur at the first part of any season. | It seems as though immigration can occur at the first part of any season. | ||
− | Migrant waves as small as 3 or as large as | + | Migrant waves as small as 3 or as large as 25 have been reported (clarification needed). |
Unlike in previous versions where migrants were limited to a maximum of (no adjective) skill (Level 2) upon arrival, migrants have been known to be of Expert status in more than one labor. | Unlike in previous versions where migrants were limited to a maximum of (no adjective) skill (Level 2) upon arrival, migrants have been known to be of Expert status in more than one labor. | ||
Migrants each can arrive with a wide collection of skills, far greater than possible with one of the {{L|starting build|starting 7 dwarves}}, and {{L|experience}} levels (at least*) as high as Grand Master*. ''<small>(* highest reported to date)</small>'' | Migrants each can arrive with a wide collection of skills, far greater than possible with one of the {{L|starting build|starting 7 dwarves}}, and {{L|experience}} levels (at least*) as high as Grand Master*. ''<small>(* highest reported to date)</small>'' |
Revision as of 12:44, 6 April 2010
It seems as though immigration can occur at the first part of any season.
Migrant waves as small as 3 or as large as 25 have been reported (clarification needed).
Unlike in previous versions where migrants were limited to a maximum of (no adjective) skill (Level 2) upon arrival, migrants have been known to be of Expert status in more than one labor.
Migrants each can arrive with a wide collection of skills, far greater than possible with one of the Template:L, and Template:L levels (at least*) as high as Grand Master*. (* highest reported to date)