v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "v0.31:Skin"
Jump to navigation
Jump to search
m (added version template) |
(Basic definition) |
||
Line 1: | Line 1: | ||
{{av}} | {{av}} | ||
+ | {{elven}} | ||
+ | Skin is a {{L|tissue}} layer common to most {{L|creature}}s. When butchered, the skins of common creatures become raw hides that can be {{L|Tanner's shop|tanned}} into {{L|leather}}. The skins of {{L|giant cave spider|insectiod}} creatures may be called '''chitin''' and that of {{L|Dragon|reptilian}} creatures '''scale''', but they function in the same manner. |
Revision as of 13:32, 20 April 2010
This article is about an older version of DF. |
Template:Elven Skin is a Template:L layer common to most Template:Ls. When butchered, the skins of common creatures become raw hides that can be Template:L into Template:L. The skins of Template:L creatures may be called chitin and that of Template:L creatures scale, but they function in the same manner.