- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Immigration"
(Do NOT compare with "previous version" in main article space.) |
m |
||
Line 3: | Line 3: | ||
Smaller migrant waves (of ~3) seem typical in early seasons, followed by a large wave (low double digits) in the second Spring (one year after embark). Be prepared with adequate {{l|food}}, {{l|alcohol|drink}}, and {{l|bed}}s, among other things. Max wave size reported to date is 25{{verify}}. | Smaller migrant waves (of ~3) seem typical in early seasons, followed by a large wave (low double digits) in the second Spring (one year after embark). Be prepared with adequate {{l|food}}, {{l|alcohol|drink}}, and {{l|bed}}s, among other things. Max wave size reported to date is 25{{verify}}. | ||
− | Migrants each can arrive with a wide collection of (often unrelated) skills, far greater than possible with one of the {{L|starting build|starting 7 dwarves}}, and {{L|experience}} levels (at least*) as high as | + | Migrants each can arrive with a wide collection of (often unrelated) skills, far greater than possible with one of the {{L|starting build|starting 7 dwarves}}, and {{L|experience}} levels (at least*) as high as Legendary. |
Any and all skills might be represented, including obscure military skills (like {{l|blowgunner}}, high levels of one or more {{l|social skill}}s, {{l|crutch walker}}, {{l|concentration}} and others. | Any and all skills might be represented, including obscure military skills (like {{l|blowgunner}}, high levels of one or more {{l|social skill}}s, {{l|crutch walker}}, {{l|concentration}} and others. | ||
− | Migrants also often bring animals with them. These do not seem to necessarily be pets of the migrants. | + | Migrants also often bring animals with them. These do not seem to necessarily be pets of the migrants, but can instead be food or farm animals. |
Revision as of 18:21, 6 April 2010
It seems as though immigration can occur at the first part of any season, often in the very first few days.
Smaller migrant waves (of ~3) seem typical in early seasons, followed by a large wave (low double digits) in the second Spring (one year after embark). Be prepared with adequate Template:L, Template:L, and Template:Ls, among other things. Max wave size reported to date is 25[Verify].
Migrants each can arrive with a wide collection of (often unrelated) skills, far greater than possible with one of the Template:L, and Template:L levels (at least*) as high as Legendary.
Any and all skills might be represented, including obscure military skills (like Template:L, high levels of one or more Template:Ls, Template:L, Template:L and others.
Migrants also often bring animals with them. These do not seem to necessarily be pets of the migrants, but can instead be food or farm animals.