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Difference between revisions of "v0.31:Arena"
('Fighting in the Arena yourself'. (the basics)) |
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== Fighting in the Arena yourself == | == Fighting in the Arena yourself == | ||
Loo{{key|k}} at any creature, and press {{key|a}} to play as them, and {{key|ctrl+a}} to exit back to the main mode. | Loo{{key|k}} at any creature, and press {{key|a}} to play as them, and {{key|ctrl+a}} to exit back to the main mode. | ||
+ | |||
+ | ==Modifying the Arena layout== | ||
+ | The layout of the arena zone is stored in <Dwarf Fortress dir>\data\init\arena.txt | ||
+ | |||
+ | The arena is composed of 9 z-levels (including 0, from Z=-4 to Z=4) of 144 x 144 tiles; | ||
+ | the contents of each tile are specified by a single character: | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | |- bgcolor="#ddd" | ||
+ | ! Character | ||
+ | ! Description | ||
+ | |||
+ | |- | ||
+ | | {{k|#}} | ||
+ | | Empty tile<sup>1</sup> | ||
+ | |||
+ | |- | ||
+ | | {{k|.}} | ||
+ | | Block floor | ||
+ | |||
+ | |- | ||
+ | | {{k|P}} | ||
+ | | Block pillar/wall | ||
+ | |||
+ | |- | ||
+ | | {{k|R}} | ||
+ | | Block ramp | ||
+ | |||
+ | |- | ||
+ | | {{k|F}} | ||
+ | | Block fortification | ||
+ | |||
+ | |- | ||
+ | | {{k|+}} | ||
+ | | Water source?<sup>1 2</sup> | ||
+ | |- | ||
+ | | {{k|W}} | ||
+ | | 7/7 water<sup>1</sup> | ||
+ | |- | ||
+ | | {{k|w}} | ||
+ | | 7/7 water + ramp | ||
+ | |||
+ | |- | ||
+ | | {{k|L}} | ||
+ | | 7/7 magma/lava<sup>1</sup> | ||
+ | |- | ||
+ | | {{k|l}} | ||
+ | | 7/7 magma/lava + ramp | ||
+ | |||
+ | |} | ||
+ | |||
+ | # Tile will have no floor unless a pillar/wall is constructed on the z-level below. | ||
+ | # Only seems to work when placed on map edge; behaves identically to {{k|W}} otherwise. |
Revision as of 04:23, 8 April 2010
This article is about an older version of DF. |
The Arena is a fun place, you can test things or just have some fun carnage.
Spawning creatures
Creatures can be spawned while in the look menu. Press c to create a creature. Select the creature type, skills and equipment, and then press enter. Press Esc (or whatever you bound "leave screen" to) to cancel without creating the creature. You cannot delete creatures.
Spawning liquids
From the look menu, press l to spawn a 7/7 unit of lava, or w to spawn 7/7 water on the currently selected tile. If you place water and then lava in the same tile, they will immediately form a 'Rough-hewn Rock Wall' (i.e., before you unpause, or immedately as you do,) resulting in no spillage. However, placing lava and then water simply fills the tile with water, with the same effect as placing water without magma. You can place fluids in a tile that also has a wall in it; the result is a tile with both a wall and 7/7 units of the fluid you placed (water or lava). Research needs to be done on the effects of this combination.
Inventory and skills
While in the creature placement menu, it is possible to add skills to your creatures such as the fighter skill, it is also possible to add weapons,ammo and armour to your creatures. creatures unable to use the weapons given to them will drop them upon unpausing, but creatures such as dwarfs will happily use the weapon as long as the at least have dabbling in the weapon skill. in this way you can create simulated battles aganist beasts or enemies. It is also possible to 'Team' creatures up by to pressing s and d in the Creation menu which is shown on the top left hand side.
Fighting in the Arena yourself
Look at any creature, and press a to play as them, and ctrl+a to exit back to the main mode.
Modifying the Arena layout
The layout of the arena zone is stored in <Dwarf Fortress dir>\data\init\arena.txt
The arena is composed of 9 z-levels (including 0, from Z=-4 to Z=4) of 144 x 144 tiles; the contents of each tile are specified by a single character:
Character | Description |
---|---|
# | Empty tile1 |
. | Block floor |
P | Block pillar/wall |
R | Block ramp |
F | Block fortification |
+ | Water source?1 2 |
W | 7/7 water1 |
w | 7/7 water + ramp |
L | 7/7 magma/lava1 |
l | 7/7 magma/lava + ramp |
- Tile will have no floor unless a pillar/wall is constructed on the z-level below.
- Only seems to work when placed on map edge; behaves identically to W otherwise.