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Difference between revisions of "40d:Guard"
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− | ''(If looking for advice on "guard animals", see | + | ''(If looking for advice on "guard animals", see {{L|Defense_design#Guard_Animals|Defense design}}'' |
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− | A '''guard''' is a dwarf who is serving in either the | + | A '''guard''' is a dwarf who is serving in either the {{L|fortress guard}} or {{L|royal guard}}. In Fortress Mode you may occasionally see an invader with this profession as well (in particular, non-{{L|goblin}} members of goblin {{L|siege}}s are often called Guards). |
'''Guards in Adventure Mode''' are fairly common in most towns and cities. They are equipped with a variety of weapons and armor, the quality of which varies with the wealth of the town/city they are defending. Guards will intercept dangerous animals, enemies of their group/civilisation and thieves, all with deadly force. It is not known whether the traditional 'Stop right there criminal scum' warning is given, but either way, guards in the current version of dwarf fortress are only interested in killing their intended target. | '''Guards in Adventure Mode''' are fairly common in most towns and cities. They are equipped with a variety of weapons and armor, the quality of which varies with the wealth of the town/city they are defending. Guards will intercept dangerous animals, enemies of their group/civilisation and thieves, all with deadly force. It is not known whether the traditional 'Stop right there criminal scum' warning is given, but either way, guards in the current version of dwarf fortress are only interested in killing their intended target. |
Revision as of 16:42, 12 April 2010
(If looking for advice on "guard animals", see Template:L
A guard is a dwarf who is serving in either the Template:L or Template:L. In Fortress Mode you may occasionally see an invader with this profession as well (in particular, non-Template:L members of goblin Template:Ls are often called Guards).
Guards in Adventure Mode are fairly common in most towns and cities. They are equipped with a variety of weapons and armor, the quality of which varies with the wealth of the town/city they are defending. Guards will intercept dangerous animals, enemies of their group/civilisation and thieves, all with deadly force. It is not known whether the traditional 'Stop right there criminal scum' warning is given, but either way, guards in the current version of dwarf fortress are only interested in killing their intended target.
Because Guards in Adventure mode are busy with their duties, they will not join your adventuring party.
If you embark on a settlement with Guards in Fortress mode, they will stay, providing your budding fortress/castle/whatever with a ready made defense force, albeit one which is beyond direct control.