- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Wood"
(Fixed red link) |
(Fixing links within namespace (982/997)) |
||
Line 1: | Line 1: | ||
{{av}} | {{av}} | ||
− | '''Wood''' is produced by {{Key|d}} | + | '''Wood''' is produced by {{Key|d}}{{L|designation|esignating}} {{Key|t}}{{L|tree|rees}} to be chopped down. Any {{L|dwarf}} with the {{L|wood cutting}} {{L|labor}} enabled and access to a {{L|battle axe}} will cut down the trees, which will turn one tree into one '''log''', the raw form of wood. |
− | "'''Timber'''" is the name of the ninth month of the dwarven | + | "'''Timber'''" is the name of the ninth month of the dwarven {{L|calendar}}, covering late Fall. |
==Growing== | ==Growing== | ||
− | + | {{L|Tree}}s start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which can take several years. Saplings will randomly appear in appropriate outdoors {{L|soil}} to provide a slow (but steady) supply of wood. If you have {{L|revealed tile|discovered}} a {{L|underground pool|cave pool}} or {{L|cave river}}, certain (muddy/muddied) areas underground will spawn {{L|tower-cap}} mushrooms, which can also be harvested for wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors. | |
==Sources== | ==Sources== | ||
− | Besides cutting down trees and | + | Besides cutting down trees and {{L|tower cap}}s, wood (and some wooden goods, such as {{L|barrel}}s) is often available from the {{L|elf|elven}}, {{L|dwarf|dwarven}} and {{L|human}} {{L|caravan}}s. Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your {{L|wood industry}}. The {{L|wagon}} you start the game with can also be dismantled for three {{L|tower-cap}} logs. |
==Considerations== | ==Considerations== | ||
===Reasons you need wood=== | ===Reasons you need wood=== | ||
− | *To build | + | *To build {{L|bed}}s |
**Without beds your dwarves will get unhappy thoughts from sleeping on the ground | **Without beds your dwarves will get unhappy thoughts from sleeping on the ground | ||
− | *To build | + | *To build {{L|water wheel}}s and {{L|windmill}}s, as well as {{L|axle}}s |
− | **Without wood, you cannot generate ''or'' transfer | + | **Without wood, you cannot generate ''or'' transfer {{L|power}}. |
− | *To build | + | *To build {{L|siege engine}}s and ballista bolts |
**These can be very effective defenses when traps fail. | **These can be very effective defenses when traps fail. | ||
*If you want [[obsidian]] [[short sword]]s, they require one obsidian stone and one wood each (these swords likely consist of a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl]). | *If you want [[obsidian]] [[short sword]]s, they require one obsidian stone and one wood each (these swords likely consist of a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl]). | ||
− | **If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you are using | + | **If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you are using {{L|magma}} to fuel your {{L|smelter}}s and {{L|forge}}s and have access to {{L|bituminous coal}} and {{L|lignite}}). |
===Reasons you want wood=== | ===Reasons you want wood=== | ||
*It is simpler to make items from wood. | *It is simpler to make items from wood. | ||
− | **For instance, it only takes one log to produce a | + | **For instance, it only takes one log to produce a {{L|bin}}, {{L|barrel}}, {{L|bucket}}, or {{L|cage}}; but if you forge them instead then they'll take three metal bars. |
− | *Wood can be burnt to produce | + | *Wood can be burnt to produce {{L|charcoal}} and {{L|ash}}, which are important ingredients in other tasks such as smelting ore, forging metal items, glass making, fertilizer for crops, and other uses. |
− | *All metalworks ( | + | *All metalworks ({{L|smelter}}s, {{L|forge}}s) and {{L|glass}}works are either coal-fueled or magma-fueled. If you are planning on having any sort of serious metal or glass production, then you're going to need a lot of wood, or {{L|magma}} (and {{L|charcoal}} or {{L|coal}} for {{L|steel}}). |
===Reasons you don't need much wood=== | ===Reasons you don't need much wood=== | ||
*Everything other than beds, axles, windmills, water wheels, ''obsidian'' shortswords, siege engine parts, and ballista bolts can be made without the use of wood. | *Everything other than beds, axles, windmills, water wheels, ''obsidian'' shortswords, siege engine parts, and ballista bolts can be made without the use of wood. | ||
− | *If you have | + | *If you have {{L|magma}} then you don't need wood for fuel. If you have coal, you don't need (as much) wood to produce {{L|charcoal}} for {{L|steel}}. If you have both, you don't need wood to produce metal or steel products. |
− | **( | + | **({{L|Bituminous coal}} ''without'' magma triples the effective output of wood, {{L|lignite}} doubles it.) |
− | *You can supplement your wood supply to a small degree via | + | *You can supplement your wood supply to a small degree via {{L|trading}}. |
− | *If you're lucky enough to play in an area with an | + | *If you're lucky enough to play in an area with an {{L|underground pool}} or {{L|underground river}} then you can grow your own wood supply underground with {{L|tower cap}}s. |
==Weight== | ==Weight== | ||
− | Every different type of log (chestnut, ash, maple, tower cap, etc.) is functionally identical except for their weight. The weight of a 'unit' of each type of wood is half their density; the densities for each individual type of wood is listed under the appropriate | + | Every different type of log (chestnut, ash, maple, tower cap, etc.) is functionally identical except for their weight. The weight of a 'unit' of each type of wood is half their density; the densities for each individual type of wood is listed under the appropriate {{L|tree}}. Wood has a default [SOLID_DENSITY] of 500, making it about three times lighter than most stone and fifteen times lighter than iron. Feather tree wood is extremely light, with a density of 100, and glumprong wood is the heaviest, with a density of 1200. However, since average wood is relatively light to begin with, with the possible exception of wood {{L|hauling}}, this makes (almost?) no practical difference in the daily routine of a fortress or your dwarves. |
== Biomes == | == Biomes == | ||
− | * | + | *{{L|Temperate}} forest |
− | * | + | *{{L|Tropical forest}} |
− | * | + | *{{L|Taiga}} |
− | * | + | *{{L|Flatland}} |
− | * | + | *{{L|Swamp}} |
− | * | + | *{{L|Desert}} |
'''See also:''' | '''See also:''' | ||
− | :* | + | :* {{L|Wood Industry}}. |
{{Wood FAQ}} | {{Wood FAQ}} | ||
[[Category:Materials]] | [[Category:Materials]] |
Revision as of 16:56, 12 April 2010
This article is about an older version of DF. |
Wood is produced by dTemplate:L tTemplate:L to be chopped down. Any Template:L with the Template:L Template:L enabled and access to a Template:L will cut down the trees, which will turn one tree into one log, the raw form of wood.
"Timber" is the name of the ninth month of the dwarven Template:L, covering late Fall.
Growing
Template:Ls start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which can take several years. Saplings will randomly appear in appropriate outdoors Template:L to provide a slow (but steady) supply of wood. If you have Template:L a Template:L or Template:L, certain (muddy/muddied) areas underground will spawn Template:L mushrooms, which can also be harvested for wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.
Sources
Besides cutting down trees and Template:Ls, wood (and some wooden goods, such as Template:Ls) is often available from the Template:L, Template:L and Template:L Template:Ls. Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your Template:L. The Template:L you start the game with can also be dismantled for three Template:L logs.
Considerations
Reasons you need wood
- To build Template:Ls
- Without beds your dwarves will get unhappy thoughts from sleeping on the ground
- To build Template:Ls and Template:Ls, as well as Template:Ls
- Without wood, you cannot generate or transfer Template:L.
- To build Template:Ls and ballista bolts
- These can be very effective defenses when traps fail.
- If you want obsidian short swords, they require one obsidian stone and one wood each (these swords likely consist of a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec macuahuitl).
- If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you are using Template:L to fuel your Template:Ls and Template:Ls and have access to Template:L and Template:L).
Reasons you want wood
- It is simpler to make items from wood.
- For instance, it only takes one log to produce a Template:L, Template:L, Template:L, or Template:L; but if you forge them instead then they'll take three metal bars.
- Wood can be burnt to produce Template:L and Template:L, which are important ingredients in other tasks such as smelting ore, forging metal items, glass making, fertilizer for crops, and other uses.
- All metalworks (Template:Ls, Template:Ls) and Template:Lworks are either coal-fueled or magma-fueled. If you are planning on having any sort of serious metal or glass production, then you're going to need a lot of wood, or Template:L (and Template:L or Template:L for Template:L).
Reasons you don't need much wood
- Everything other than beds, axles, windmills, water wheels, obsidian shortswords, siege engine parts, and ballista bolts can be made without the use of wood.
- If you have Template:L then you don't need wood for fuel. If you have coal, you don't need (as much) wood to produce Template:L for Template:L. If you have both, you don't need wood to produce metal or steel products.
- (Template:L without magma triples the effective output of wood, Template:L doubles it.)
- You can supplement your wood supply to a small degree via Template:L.
- If you're lucky enough to play in an area with an Template:L or Template:L then you can grow your own wood supply underground with Template:Ls.
Weight
Every different type of log (chestnut, ash, maple, tower cap, etc.) is functionally identical except for their weight. The weight of a 'unit' of each type of wood is half their density; the densities for each individual type of wood is listed under the appropriate Template:L. Wood has a default [SOLID_DENSITY] of 500, making it about three times lighter than most stone and fifteen times lighter than iron. Feather tree wood is extremely light, with a density of 100, and glumprong wood is the heaviest, with a density of 1200. However, since average wood is relatively light to begin with, with the possible exception of wood Template:L, this makes (almost?) no practical difference in the daily routine of a fortress or your dwarves.
Biomes
See also: