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Difference between revisions of "v0.31:Cheating"
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(Removing the SHOW_EMBARK_etc "cheat," as it's non-functional as mentioned in the discussion page.) |
(Fixed the script to fabricate useful adamantine thread, since 15000 is the minimum size to weave a piece of cloth, plus neccessary additions to entity_default.txt to make the reactions work.) |
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Line 16: | Line 16: | ||
[NAME:create adamantine thread] | [NAME:create adamantine thread] | ||
[BUILDING:SMELTER:NONE] | [BUILDING:SMELTER:NONE] | ||
− | [PRODUCT:100:1:THREAD:NO_SUBTYPE:METAL:ADAMANTINE][PRODUCT_DIMENSION: | + | [PRODUCT:100:1:THREAD:NO_SUBTYPE:METAL:ADAMANTINE][PRODUCT_DIMENSION:15000] |
[SKILL:SMELT] | [SKILL:SMELT] | ||
Line 32: | Line 32: | ||
</pre> | </pre> | ||
− | Copy that into the end of your raw/objects/reaction_smelter.txt file | + | Copy that into the end of your raw/objects/reaction_smelter.txt file. |
+ | |||
+ | Also, do not forget to add these lines to entity_default.txt under [ENTITY:MOUNTAIN] (thats the Dwarves, I suggest you add the reactions at the end of permitted reactions list) | ||
+ | |||
+ | <pre> | ||
+ | [PERMITTED_REACTION:F_ADAMANTINE_WAFERS] | ||
+ | [PERMITTED_REACTION:F_ADAMANTINE_THREAD] | ||
+ | [PERMITTED_REACTION:F_OAK_WOOD] | ||
+ | [PERMITTED_REACTION:F_COKE] | ||
+ | </pre> | ||
+ | |||
+ | Now generate a new world. | ||
+ | |||
+ | You can now produce these things at a Smelter for no material cost. |
Revision as of 09:03, 11 April 2010
Adding the [SPEED:1] tag will make things super fast. Something like [SPEED:200] feels less like cheating for some, though.
Some of the new raw structures are a tad confusing, but here are some pre-made rawhacks.
[REACTION:F_ADAMANTINE_WAFERS] [NAME:create adamantine wafers] [BUILDING:SMELTER:NONE] [PRODUCT:100:10:BAR:NO_SUBTYPE:METAL:ADAMANTINE][PRODUCT_DIMENSION:150] [SKILL:SMELT] [REACTION:F_ADAMANTINE_THREAD] [NAME:create adamantine thread] [BUILDING:SMELTER:NONE] [PRODUCT:100:1:THREAD:NO_SUBTYPE:METAL:ADAMANTINE][PRODUCT_DIMENSION:15000] [SKILL:SMELT] [REACTION:F_OAK_WOOD] [NAME:create Oak Wood] [BUILDING:SMELTER:NONE] [PRODUCT:100:5:WOOD:NO_SUBTYPE:PLANT_MAT:OAK:WOOD][PRODUCT_DIMENSION:150] [SKILL:SMELT] [REACTION:F_COKE] [NAME:create coke (fuel)] [BUILDING:SMELTER:NONE] [PRODUCT:100:5:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150] [SKILL:SMELT]
Copy that into the end of your raw/objects/reaction_smelter.txt file.
Also, do not forget to add these lines to entity_default.txt under [ENTITY:MOUNTAIN] (thats the Dwarves, I suggest you add the reactions at the end of permitted reactions list)
[PERMITTED_REACTION:F_ADAMANTINE_WAFERS] [PERMITTED_REACTION:F_ADAMANTINE_THREAD] [PERMITTED_REACTION:F_OAK_WOOD] [PERMITTED_REACTION:F_COKE]
Now generate a new world.
You can now produce these things at a Smelter for no material cost.