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Difference between revisions of "40d:Channel"
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A '''Channel''' is a method of digging mostly to aid the moving of liquids, such as [[water]] and [[magma]], from one point to another. While it is a convenient way to move liquids, it can be used for other creative purposes. | A '''Channel''' is a method of digging mostly to aid the moving of liquids, such as [[water]] and [[magma]], from one point to another. While it is a convenient way to move liquids, it can be used for other creative purposes. | ||
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In leyman's terms: {{k|d}}igging an area will carve out a tunnel in the rock to crawl through, whereas c{{k|h}}annelling an area will remove the top of the tunnel as well, creating a [http://en.wikipedia.org/wiki/Trench Trench] of sorts. | In leyman's terms: {{k|d}}igging an area will carve out a tunnel in the rock to crawl through, whereas c{{k|h}}annelling an area will remove the top of the tunnel as well, creating a [http://en.wikipedia.org/wiki/Trench Trench] of sorts. | ||
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Revision as of 16:37, 4 November 2007
A Channel is a method of digging mostly to aid the moving of liquids, such as water and magma, from one point to another. While it is a convenient way to move liquids, it can be used for other creative purposes.
Building Channels will remove the floor of the current Z-level AND mine the walls in the Z-level below. See the digging article for a more detailed explanation.
Dwarves can not walk across a channel (as there is nothing to support them). However, you can put a grate on top of a channel, and the dwarves will be supported. This seems to be requiered to dig a long narrow channel.
In leyman's terms: digging an area will carve out a tunnel in the rock to crawl through, whereas channelling an area will remove the top of the tunnel as well, creating a Trench of sorts.