- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Window"
(Fixing links within namespace (974/997)) |
m |
||
Line 17: | Line 17: | ||
{{Buildings}} | {{Buildings}} | ||
− | + | {{Category|Furniture}} |
Revision as of 03:03, 18 April 2010
This article is about an older version of DF. |
A window is an item of Template:L that can be constructed to form solid Template:Ls surrounding a Template:L. A window is not considered Template:L for the purposes of preventing Template:L or allowing Template:Ls to be built, but it will block the flow of Template:L. Template:L windows can be made with any type of glass at a Template:L, and are placed similarly to furniture. Like all furniture, windows must have a floor underneath them to be built. Alternatively, a Template:L window can be directly constructed from three Template:L of any type (including cut glass). If the gems used to make a gem window are of different colors, the window will flash between the different colors of the gems. As of version 27.176.38c, Template:L does not melt constructed windows, no matter what they are made of, but unconstructed glass windows will melt in magma.
Dwarves will get a happy Template:L from windows built of a material they like.
Light from a window built into a cliff face will not illuminate a room and will not prevent cave adaptation.
Note that dwarves can see through windows, and will run away from hostile creatures standing on the other side of the window.
A Template:L may Template:L a window, no matter how far underground his rooms are.
A noble's Template:L to make windows will not be satisfied by building a gem window.
A Template:L window's value multiplier is 25, the same as a Template:L. This makes glass windows a good choice for raising the value of a Template:L.
Gem windows, on the other hand, do not receive value multipliers; a gem window's value is the sum of the value of the gems used in its construction. For maximizing value, gems are better used for Template:L, even if your Template:L and Template:L are only Template:L.
Rooms | |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |