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Difference between revisions of "v0.31:Worldgen samples"

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{{AV}}{{elven}}
+
{{AV}}{{human}}
 +
To use a worldgen example, open data/init/world_gen.txt and paste the text into it.
 +
=== Quick and Light ===
 +
65x65 map that rolls a 100 year history. Also, the elevation weights are tuned to be more central, and the minimum elevation is set to 50 to reduce the amount of water squares. And finally, the temperature range is set to a minimum of 50, so that embark zones won't be frozen.
 +
<pre>
 +
[WORLD_GEN]
 +
[TITLE:Quick and Light]
 +
[CUSTOM_NAME:Early Dawn]
 +
[DIM:65:65]
 +
[EMBARK_POINTS:1274]
 +
[END_YEAR:100]
 +
[BEAST_END_YEAR:2:80]
 +
[REVEAL_ALL_HISTORY:1]
 +
[CULL_HISTORICAL_FIGURES:0]
 +
[ELEVATION:50:400:202:202]
 +
[RAINFALL:0:100:101:101]
 +
[TEMPERATURE:50:80:101:101]
 +
[DRAINAGE:0:100:101:101]
 +
[VOLCANISM:0:100:101:101]
 +
[SAVAGERY:0:100:101:101]
 +
[ELEVATION_FREQUENCY:1:1:2:3:2:1]
 +
[RAIN_FREQUENCY:1:1:1:1:1:1]
 +
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
 +
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
 +
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
 +
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
 +
[TITAN_NUMBER:3]
 +
[TITAN_ATTACK_TRIGGER:80:0:100000]
 +
[DEMON_NUMBER:22]
 +
[GOOD_SQ_COUNTS:6:63:127]
 +
[EVIL_SQ_COUNTS:6:63:127]
 +
[PEAK_NUMBER_MIN:3]
 +
[PARTIAL_OCEAN_EDGE_MIN:1]
 +
[COMPLETE_OCEAN_EDGE_MIN:0]
 +
[VOLCANO_MIN:1]
 +
[REGION_COUNTS:SWAMP:66:0:0]
 +
[REGION_COUNTS:DESERT:66:0:0]
 +
[REGION_COUNTS:FOREST:264:0:0]
 +
[REGION_COUNTS:MOUNTAINS:528:0:0]
 +
[REGION_COUNTS:OCEAN:528:0:0]
 +
[REGION_COUNTS:GLACIER:0:0:0]
 +
[REGION_COUNTS:TUNDRA:0:0:0]
 +
[REGION_COUNTS:GRASSLAND:528:0:0]
 +
[REGION_COUNTS:HILLS:528:0:0]
 +
[EROSION_CYCLE_COUNT:250]
 +
[RIVER_MINS:25:25]
 +
[PERIODICALLY_ERODE_EXTREMES:1]
 +
[OROGRAPHIC_PRECIPITATION:1]
 +
[SUBREGION_MAX:2750]
 +
[CAVERN_LAYER_COUNT:3]
 +
[CAVERN_LAYER_OPENNESS_MIN:0]
 +
[CAVERN_LAYER_OPENNESS_MAX:100]
 +
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
 +
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
 +
[CAVERN_LAYER_WATER_MIN:0]
 +
[CAVERN_LAYER_WATER_MAX:100]
 +
[HAVE_BOTTOM_LAYER_1:1]
 +
[HAVE_BOTTOM_LAYER_2:1]
 +
[LEVELS_ABOVE_GROUND:15]
 +
[LEVELS_ABOVE_LAYER_1:5]
 +
[LEVELS_ABOVE_LAYER_2:1]
 +
[LEVELS_ABOVE_LAYER_3:1]
 +
[LEVELS_ABOVE_LAYER_4:1]
 +
[LEVELS_ABOVE_LAYER_5:2]
 +
[LEVELS_AT_BOTTOM:1]
 +
[CAVE_MIN_SIZE:5]
 +
[CAVE_MIN_SIZE:5]
 +
[CAVE_MAX_SIZE:25]
 +
[MOUNTAIN_CAVE_MIN:6]
 +
[NON_MOUNTAIN_CAVE_MIN:12]
 +
[ALL_CAVES_VISIBLE:0]
 +
[SHOW_EMBARK_TUNNEL:2]
 +
[TOTAL_CIV_NUMBER:10]
 +
[TOTAL_CIV_POPULATION:20000]
 +
[PLAYABLE_CIVILIZATION_REQUIRED:1]
 +
[ELEVATION_RANGES:528:1056:528]
 +
[RAIN_RANGES:264:528:264]
 +
[DRAINAGE_RANGES:264:528:264]
 +
[SAVAGERY_RANGES:264:528:264]
 +
[VOLCANISM_RANGES:264:528:264]
 +
</pre>

Revision as of 23:08, 16 April 2010

Template:AVTemplate:Human To use a worldgen example, open data/init/world_gen.txt and paste the text into it.

Quick and Light

65x65 map that rolls a 100 year history. Also, the elevation weights are tuned to be more central, and the minimum elevation is set to 50 to reduce the amount of water squares. And finally, the temperature range is set to a minimum of 50, so that embark zones won't be frozen.

[WORLD_GEN]
	[TITLE:Quick and Light]
	[CUSTOM_NAME:Early Dawn]
	[DIM:65:65]
	[EMBARK_POINTS:1274]
	[END_YEAR:100]
	[BEAST_END_YEAR:2:80]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:0]
	[ELEVATION:50:400:202:202]
	[RAINFALL:0:100:101:101]
	[TEMPERATURE:50:80:101:101]
	[DRAINAGE:0:100:101:101]
	[VOLCANISM:0:100:101:101]
	[SAVAGERY:0:100:101:101]
	[ELEVATION_FREQUENCY:1:1:2:3:2:1]
	[RAIN_FREQUENCY:1:1:1:1:1:1]
	[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
	[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
	[TITAN_NUMBER:3]
	[TITAN_ATTACK_TRIGGER:80:0:100000]
	[DEMON_NUMBER:22]
	[GOOD_SQ_COUNTS:6:63:127]
	[EVIL_SQ_COUNTS:6:63:127]
	[PEAK_NUMBER_MIN:3]
	[PARTIAL_OCEAN_EDGE_MIN:1]
	[COMPLETE_OCEAN_EDGE_MIN:0]
	[VOLCANO_MIN:1]
	[REGION_COUNTS:SWAMP:66:0:0]
	[REGION_COUNTS:DESERT:66:0:0]
	[REGION_COUNTS:FOREST:264:0:0]
	[REGION_COUNTS:MOUNTAINS:528:0:0]
	[REGION_COUNTS:OCEAN:528:0:0]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:528:0:0]
	[REGION_COUNTS:HILLS:528:0:0]
	[EROSION_CYCLE_COUNT:250]
	[RIVER_MINS:25:25]
	[PERIODICALLY_ERODE_EXTREMES:1]
	[OROGRAPHIC_PRECIPITATION:1]
	[SUBREGION_MAX:2750]
	[CAVERN_LAYER_COUNT:3]
	[CAVERN_LAYER_OPENNESS_MIN:0]
	[CAVERN_LAYER_OPENNESS_MAX:100]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
	[CAVERN_LAYER_WATER_MIN:0]
	[CAVERN_LAYER_WATER_MAX:100]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:15]
	[LEVELS_ABOVE_LAYER_1:5]
	[LEVELS_ABOVE_LAYER_2:1]
	[LEVELS_ABOVE_LAYER_3:1]
	[LEVELS_ABOVE_LAYER_4:1]
	[LEVELS_ABOVE_LAYER_5:2]
	[LEVELS_AT_BOTTOM:1]
	[CAVE_MIN_SIZE:5]
	[CAVE_MIN_SIZE:5]
	[CAVE_MAX_SIZE:25]
	[MOUNTAIN_CAVE_MIN:6]
	[NON_MOUNTAIN_CAVE_MIN:12]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:10]
	[TOTAL_CIV_POPULATION:20000]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:528:1056:528]
	[RAIN_RANGES:264:528:264]
	[DRAINAGE_RANGES:264:528:264]
	[SAVAGERY_RANGES:264:528:264]
	[VOLCANISM_RANGES:264:528:264]