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Difference between revisions of "v0.31:Weather"
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− | Weather refers to any type of weather effect in DF. As of this version, it will | + | Weather refers to any type of weather effect in DF. As of this version, it will be either [[rain]] or [[snow]]. Rain falling in concentrated areas will muddy the ground, and eventually create standing water. |
Also kills anyone it lands on in scorching climates due to a [[heat]] transfer [[bug]]. | Also kills anyone it lands on in scorching climates due to a [[heat]] transfer [[bug]]. | ||
Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the [[init]] file. | Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the [[init]] file. |
Revision as of 01:51, 17 April 2010
This article is about an older version of DF. |
Weather refers to any type of weather effect in DF. As of this version, it will be either rain or snow. Rain falling in concentrated areas will muddy the ground, and eventually create standing water.
Also kills anyone it lands on in scorching climates due to a heat transfer bug.
Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the init file.