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Difference between revisions of "v0.31 Talk:Soldier"
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==Archer vs. Bowdwarf== | ==Archer vs. Bowdwarf== | ||
My understanding, based on my own experience and other things in the wiki, is that Archer is not a specialized skill, but rather a multiplier for ALL ranged combat. Bowdwarf is the specialized skill for bows. And Blowgunner for blowguns. I don't want to change it myself until I get a affirmation on this, though. --[[User:Zombiejustice|Zombiejustice]] 01:17, 16 April 2010 (UTC) | My understanding, based on my own experience and other things in the wiki, is that Archer is not a specialized skill, but rather a multiplier for ALL ranged combat. Bowdwarf is the specialized skill for bows. And Blowgunner for blowguns. I don't want to change it myself until I get a affirmation on this, though. --[[User:Zombiejustice|Zombiejustice]] 01:17, 16 April 2010 (UTC) | ||
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+ | == Once soldier, always soldier == | ||
+ | As soon as I put a dwarf on a squad, he will never again do civilian work except hauling and the like, be he peasant, recruit, soldier or experienced worker. No alert works and removing him from the squad makes him idle or he even keeps training. Is that normal? This also makes the change in Heroes pretty moot.. --[[User:Confused|Confused]] 23:59, 17 April 2010 (UTC) |
Revision as of 23:59, 17 April 2010
Coming Soon
I'll (eventually, hopefully rather shortly) be giving this page a good overhaul. My goal for the page is to have a section for each weapon-type of dwarf with its pros and cons laid out as well as the benefits of mixed soldier types in a squad, then a bit on combat moods like 'martial trance' and then a bit on the appointed Champion. Just a heads up as to why there's nothing right now --Retro 20:15, 11 April 2010 (UTC)
- There we go. I verified as much as I could, but I don't know anything about the effects of material/weight/weapon quality in the new version, so someone else will have to add that. --Retro 18:05, 13 April 2010 (UTC)
Great soldiers
Do dwarfs that reach "Great" status in a military offensive skill become non-civilian (as per 40d)?--Kwieland 15:59, 13 April 2010 (UTC)
- I recall Toady mentioning this somewhere. I think they can be deactivated again, but I'd guess there's a significant negative thought involved. They should still become Heroes though. Testing this now. --Retro 16:18, 13 April 2010 (UTC)
- Yup! They become Heroes at Great+ (though there is no announcement anymore), but can still be deactivated, even at Legendary status. There is a negative thought involve as suspected. --Retro 17:01, 13 April 2010 (UTC)
- Great. You might mention that somewhere in the page since it isn't the same as 40d. Two other questions. Can only champions use mood items? Champions are assigned as a noble position, right?--Kwieland 05:05, 14 April 2010 (UTC)
- I took out that note about only champions using artifacts since I think Toady mentioned that wasn't the case anymore, but I'll put a note in as well. And yeah, champions should be assignable once you have a baron or better --Retro 15:23, 14 April 2010 (UTC)
- Great. You might mention that somewhere in the page since it isn't the same as 40d. Two other questions. Can only champions use mood items? Champions are assigned as a noble position, right?--Kwieland 05:05, 14 April 2010 (UTC)
- Kinda interesting note... I have a Great Swordsdwarf (my militia commander), who only did training to get that way, and she registers as a plain Swordsdwarf. Then she decided to undergo a mood (Bowyer, made a blowgun), and now is a Swordmaster. I do note that due to the schedule rotation, it did announce she was converting to her military job during the mood... but I'm not sure whether she's now a Hero because of the Great-level weapon skill, or the Legendary bowmaking skill. 70.72.143.53 22:51, 16 April 2010 (UTC)
Archer vs. Bowdwarf
My understanding, based on my own experience and other things in the wiki, is that Archer is not a specialized skill, but rather a multiplier for ALL ranged combat. Bowdwarf is the specialized skill for bows. And Blowgunner for blowguns. I don't want to change it myself until I get a affirmation on this, though. --Zombiejustice 01:17, 16 April 2010 (UTC)
Once soldier, always soldier
As soon as I put a dwarf on a squad, he will never again do civilian work except hauling and the like, be he peasant, recruit, soldier or experienced worker. No alert works and removing him from the squad makes him idle or he even keeps training. Is that normal? This also makes the change in Heroes pretty moot.. --Confused 23:59, 17 April 2010 (UTC)