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Difference between revisions of "v0.31:Skill token"
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|MAGIC_NATURE||Nature magic (unused) | |MAGIC_NATURE||Nature magic (unused) | ||
|- | |- | ||
− | |SNEAK||Sneaking | + | |SNEAK||Sneaking/Ambush |
|- | |- | ||
|DESIGNBUILDING||Building design | |DESIGNBUILDING||Building design | ||
Line 108: | Line 108: | ||
|NEGOTIATION||Negotiation | |NEGOTIATION||Negotiation | ||
|- | |- | ||
− | |JUDGING_INTENT | + | |JUDGING_INTENT||Judge Intent |
|- | |- | ||
|APPRAISAL||Appraisal | |APPRAISAL||Appraisal |
Revision as of 03:35, 17 April 2010
From the Template:L. These are used for instance in Reactions and Weapons to determine what skill they train and use.
Token | Skill |
---|---|
MINING | Mining. |
WOODCUTTING | Woodcutting |
CARPENTRY | Carpentry |
DETAILSTONE | Stone Detailing |
MASONRY | Masonry |
BOWYER | Bowyer |
FISH | Fishing |
PROCESSFISH | Fish cleaning |
DISSECT_FISH | Fish dissection |
TRAPPING | Trapping |
DISSECT_ANIMAL | Animal dissection |
ANIMALTRAIN | Animal Taming/Training |
ANIMALCARE | Animal Healthcare |
WEAVING | Weaving |
BREWING | Brewing |
COOK | Cooking |
ALCHEMY | Alchemy |
CLOTHESMAKING | Clothesmaking |
DYER | Dyer |
MILLING | Milling |
PLANT | Growing/Farming |
PROCESSPLANTS | Plant processing |
CHEESEMAKING | Cheese-making |
HERBALISM | Herbalism |
CUTGEM | Gem-cutting |
ENCRUSTGEM | Gem-setting |
WOODCRAFT | Woodcrafting |
STONECRAFT | Stonecrafting |
METALCRAFT | Metalcrafting |
SMELT | Smelting/Furnace operating |
FORGE_WEAPON | Weaponsmithing |
FORGE_ARMOR | Armorsmithing |
FORGE_FURNITURE | Metalsmithing |
LEATHERWORK | Leatherworking |
TANNER | Tanning |
BONECARVE | Bonecarving |
MECHANICS | Mechanics |
MAGIC_NATURE | Nature magic (unused) |
SNEAK | Sneaking/Ambush |
DESIGNBUILDING | Building design |
DRESS_WOUNDS | Wound dressing |
SET_BONE | Bone setting |
SUTURE | Suturing |
CRUTCH_WALK | Crutch walking |
WOOD_BURNING | Woodburning |
SOAP_MAKING | Soap making |
SWIMMING | Swimming |
Social skills:
Token | Skill |
---|---|
NEGOTIATION | Negotiation |
JUDGING_INTENT | Judge Intent |
APPRAISAL | Appraisal |
ORGANIZATION | Organization |
RECORD_KEEPING | Record keeping |
INTIMIDATION | Intimidation |
LYING | Lying |
CONVERSATION | Conversation |
COMEDY | Comedy |
FLATTERY | Flattery |
CONSOLE | Consolation |
PACIFY | Pacification |
TRACKING | Tracking |
KNOWLEDGE_ACQUISITION | Knowledge acquisition |
CONCENTRATION | Concentration |
SITUATIONAL_AWARENESS | Situational awareness |
PROSE | Prose |
READING | Reading |
SPEAKING | Speaking |
COORDINATION | Coordination |
LEADERSHIP | Leadership |
TEACHING | Teaching |
Combat Skills:
Token | Skill |
---|---|
MELEE_COMBAT | Fighting |
RANGED_COMBAT | Archery? |
WRESTLING | Wrestling |
BITE | Biting |
GRASP_STRIKE | Striking |
STANCE_STRIKE | Kicking |
DODGING | Dodging |
AXE | Axes |
SWORD | Swords |
MISC_WEAPON | Miscellaneous Object Users |
DAGGER | Daggers |
MACE | Maces |
HAMMER | Hammers |
SPEAR | Spears |
CROSSBOW | Crossbows |
SHIELD | Shields |
ARMOR | Armor user |
PIKE | Pikes |
WHIP | Whips |
BOW | Bows |
BLOWGUN | Blowgunning |
THROW | Throwing |