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Difference between revisions of "v0.31:Item value"

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==Material multipliers==
 
==Material multipliers==
The material multiplier of an item is found from the [MATERIAL_VALUE:#] tag in the raws for material it is made out of. For example, a wood block uses the same material multiplier as a log or chest -  that is the material value for wood which is 1.
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The material multiplier of an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of. For example, a wood block uses the same material multiplier as a log or chest -  that is the material value for wood which is 1.
  
 
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Revision as of 04:32, 21 April 2010

This article is about an older version of DF.

Value is determined by the base value of the object with multipliers for the material it is made out of, the Template:L of its creation, and any Template:Ls on it.

The final value of an item multiplies the base value of the form of the object (a stone, a statue) by the material multiplier (granite, gold), and by the quality modifier (fine, masterful) if any, and then adding any final value for decorations.

Base values of items

The base value of an item is determined by the item itself, not what it is made out of. For example, a wood block uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the same base value, for a "block". In both cases, the final value is then multiplied by the Template:L and/or the Template:L multiplier(s), if appropriate.

Items with neither material nor quality

Items with material but without quality

Value Items
2 Template:L (including raw)[Verify], Template:L, Template:L
3 Template:L (rough), Template:L, Template:L, Template:L (both economic and non-economic)
5 Template:L, Template:L, Template:L (cut), Template:L
6 Template:L

Items with both material and quality

Value Items
? Template:L, Template:L, Template:L[1], Template:L, Template:L[3], Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Goblet, Template:L, Template:L
1 Template:L
5 Template:L (metal, leather or cloth)
6 Template:L
7 Template:L[4], training sword
8 Template:L
9 Template:L, Template:L, Template:L
10 Template:L, backpack, quiver, craft, instrument, toy, rope, large gem, Template:L, Template:L
11 Template:L
12 Template:L, Template:L
14 Template:L, short sword
15 Template:L
16 Template:L
17 Template:L
18 Template:L, Template:L
20 Template:L
21 Template:L
22 Template:L, Template:L
23 Template:L, Template:L
26 Template:L
27 Template:L, Template:L
33 Template:L
34 Template:L
66 Template:L, Template:L, Template:L
126 Template:L, Template:L
[1] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about Template:Ls.
[3] Except for Template:L, Template:L, Template:L, Template:L, and Template:L, which are listed separately.
[4] Cloth items get a free decoration made of the same material. Goods made out of cloth get the following built in as decorations: the cloth (with quality mod), the Template:L (without quality), and the Template:L (with quality).

Material multipliers

The material multiplier of an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of. For example, a wood block uses the same material multiplier as a log or chest - that is the material value for wood which is 1.


Quality

Item value is further increased by applying the Template:L modifier.

Designation Description Value
Modifier
 Item Name —     ×1 
-Item Name- Well-crafted ×2 
+Item Name+ Finely-crafted ×3 
*Item Name* Superior quality ×4 
≡Item Name≡ Exceptional ×5 
☼Item Name☼ Masterful ×12