v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "v0.31 Talk:Butcher"
Jump to navigation
Jump to search
(Created page with '==Size and products of butchering== Strangely, larger creatures do not always translate into more meat at the butcher's shop. I've noticed dogs result in 13 meat, while the much…') |
|||
Line 4: | Line 4: | ||
Currently, killing dogs is more efficient for food production than killing donkeys. | Currently, killing dogs is more efficient for food production than killing donkeys. | ||
+ | |||
+ | :I believe this has something to do with the physical characteristics of the particular animals. There was a thread on the forum not too long ago where someone was experimenting with Dwarf Fortress genetics(Apparently, ''genetics actually exist in some form''), and in there it was shown that descriptive characteristics of an animal ("fat", "huge", "skinny", "muscular") alter the amount of various products from butchering. It could be that you were looking at the butchery results of a gigantic and very muscular dog and a very skinny and weak donkey. While the donkey may have a ''base'' meat value that's higher, the different characteristics tipped the balance. Try butchering a number of the same type of creature, and you'll get a whole spectrum of different results returned. --[[User:Kagus|Kagus]] 17:53, 7 May 2010 (UTC) |
Revision as of 17:53, 7 May 2010
Size and products of butchering
Strangely, larger creatures do not always translate into more meat at the butcher's shop. I've noticed dogs result in 13 meat, while the much larger donkeys result in only ten meat. I'm wondering if the size indicator results in a total number of parts, with random bits like hooves and intestines being subtracted from that and the extra bits being assigned as meat and fat.
Currently, killing dogs is more efficient for food production than killing donkeys.
- I believe this has something to do with the physical characteristics of the particular animals. There was a thread on the forum not too long ago where someone was experimenting with Dwarf Fortress genetics(Apparently, genetics actually exist in some form), and in there it was shown that descriptive characteristics of an animal ("fat", "huge", "skinny", "muscular") alter the amount of various products from butchering. It could be that you were looking at the butchery results of a gigantic and very muscular dog and a very skinny and weak donkey. While the donkey may have a base meat value that's higher, the different characteristics tipped the balance. Try butchering a number of the same type of creature, and you'll get a whole spectrum of different results returned. --Kagus 17:53, 7 May 2010 (UTC)