|
|
Line 1: |
Line 1: |
− | {{av}}{{exceptional}} | + | {{av}}{{Quality|Masterwork}} |
| In order to produce {{L|Glass|glass}}, your map ''must'' have {{L|sand}} (or {{L|rock crystal}}, for high-value crystal glass - see below). Sand is never carried by a {{L|caravan}} nor offered by a {{L|liaison}}. This is a dealbreaker*. If you want a glass industry, check on your pre-[[embark]] map for [[soil|sand layers]]. | | In order to produce {{L|Glass|glass}}, your map ''must'' have {{L|sand}} (or {{L|rock crystal}}, for high-value crystal glass - see below). Sand is never carried by a {{L|caravan}} nor offered by a {{L|liaison}}. This is a dealbreaker*. If you want a glass industry, check on your pre-[[embark]] map for [[soil|sand layers]]. |
| | | |
Revision as of 04:58, 7 May 2010
This article is about an older version of DF.
|
In order to produce Template:L, your map must have Template:L (or Template:L, for high-value crystal glass - see below). Sand is never carried by a Template:L nor offered by a Template:L. This is a dealbreaker*. If you want a glass industry, check on your pre-embark map for sand layers.
- (* Although there is an easy Template:L to work around it, if you just have to have glass on an otherwise sandless map.)
To produce glass, sand must first be gathered in Template:Ls using a task available at any Template:L, "Gather Sand". You must designate a Template:L from the (i)-menu that includes an accessible area of sand in order for this task to succeed. Gathering sand requires Template:L, whilst moving sand bags to stockpiles requires Template:L*.
You will need spare bags in order to collect sand, and probably many of them, perhaps a half dozen or more per active furnace. It's also a good idea to build spare furnaces just to have "Gather Sand" orders on Repeat (perhaps 2-4/active furnace, depending on your haulers, rate of glass production and the distance) so as to keep your production furnaces available to accept other tasks. (This is important also to prevent Template:L, as the empty bags tend to stack up in the glass furnaces.) These furnaces don't use Template:L and are not manned (dwarfed?) for the Gather Sand task, so if you are using magma Glass Furnaces, these can be standard versions, and in an out-of-the-way corner of the map - the sand haulers will never go there, but the orders have to come from there.*
- (* You can also queue up "Gather Sand" tasks through your Template:L, but some will get apportioned to the active furnaces, interfering with the actual manufacture of glass items. It's better to do this one workshop by workshop.)
Once you have one bag of sand you can order glass to be created at the furnace. A standard Template:L will consume one unit of Template:L per job; a Template:L uses no fuel.
- To produce green glass, you only need a bag of sand.
- To produce clear glass, you also need one bar of Template:L.
- To produce crystal glass, you don't need sand, but you do need pearlash and Template:Ls, a Template:L which is not found on all maps.
Once you have the ingredients, you have two basic choices when making any type of glass - produce raw glass, or produce a specific glass item. Raw glass is treated as a low-value gem, not a raw material - it does not ever get re-melted or processed again into other items, but is further processed by a Template:L. If you want a glass item, order it specifically from the furnace menu.
See also "Glass" for a full discussion of the properties of glass items.
Glass Industry Flowchart
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Item Hauling
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Ashery
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Green Glass- making
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Clear Glass- making
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Crystal Glass- making
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|