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Difference between revisions of "Modification:Deserted squad mod"
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(I refreshed the info for greater accuracy) |
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Temperate Rainforests, and lakes | Temperate Rainforests, and lakes | ||
*Dragons can fly | *Dragons can fly | ||
− | *Goblins | + | *Goblins can live in cities and caverns |
*Orcs are includes | *Orcs are includes | ||
*Gods are a race of superhuman beings that can interact with your settlement | *Gods are a race of superhuman beings that can interact with your settlement | ||
*Dwarves will not trade | *Dwarves will not trade | ||
*Every environment is more hostile | *Every environment is more hostile |
Revision as of 04:32, 26 April 2010
MOD | This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
Dwarf Fortress: Deserted Squad: Hell Unleashed [a.k.a. Deserted Squad] is a modification of the baseline game of Slaves To Armok: God of Blood: Chapter II: Dwarf Fortress [a.k.a. Dwarf Fortress], and will include the following modifications:
- Tunnel Tubes can be grown in farms
- Basilisks now appear in Tundras, Mountains, Tropical Rainforests,
Temperate Rainforests, and lakes
- Dragons can fly
- Goblins can live in cities and caverns
- Orcs are includes
- Gods are a race of superhuman beings that can interact with your settlement
- Dwarves will not trade
- Every environment is more hostile