v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "v0.31 Talk:Door"
Jump to navigation
Jump to search
(Created page with 'Doors seem to now have only one possible graphic. I have tested this with Silver and Iron. I am trying to test this for glass and wood at the moment, but my fortress tasks are wa…') |
KillerClowns (talk | contribs) |
||
Line 1: | Line 1: | ||
Doors seem to now have only one possible graphic. I have tested this with Silver and Iron. I am trying to test this for glass and wood at the moment, but my fortress tasks are way ahead of my labor. [[User:The Architect|The Architect]] 03:33, 27 April 2010 (UTC) | Doors seem to now have only one possible graphic. I have tested this with Silver and Iron. I am trying to test this for glass and wood at the moment, but my fortress tasks are way ahead of my labor. [[User:The Architect|The Architect]] 03:33, 27 April 2010 (UTC) | ||
+ | From my experience in DF2010, both wood doors and glass doors have different graphics, the same as in 40d. Wood doors you can easily confirm; Adventure Mode as a human. |
Revision as of 03:51, 27 April 2010
Doors seem to now have only one possible graphic. I have tested this with Silver and Iron. I am trying to test this for glass and wood at the moment, but my fortress tasks are way ahead of my labor. The Architect 03:33, 27 April 2010 (UTC) From my experience in DF2010, both wood doors and glass doors have different graphics, the same as in 40d. Wood doors you can easily confirm; Adventure Mode as a human.