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Difference between revisions of "40d Talk:Noble"
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I just received migrants. My population went from 76 to 100, and my settlement went from a village to a town. No nobles arrived with the migrants. [[User:Geekwad|Geekwad]] 17:14, 18 November 2007 (EST) | I just received migrants. My population went from 76 to 100, and my settlement went from a village to a town. No nobles arrived with the migrants. [[User:Geekwad|Geekwad]] 17:14, 18 November 2007 (EST) | ||
+ | :Still a town at 108 |
Revision as of 00:50, 19 November 2007
Added the dungeon keeper noble. He just showed up at my fort in year 1053. --Idles
I'm "fixing" the change, "16:59, 31 October 2007 Lightning4 (Talk | contribs) (1,934 bytes) (→Appointments - Isn't called bookkeeper, at least when the fortress is new.)", because in my forts it IS called bookkeeper when the fortress starts. Other edits have backed me up, suspect editor was confused--Please discuss this here? --Sowelu 15:09, 31 October 2007 (EDT)
- I apologize, I was indeed incorrect. You do start with a Bookkeeper, which in very short order can be upgraded to a Treasurer. Unsure of requirements, possibly only requires 20 dwarves like the sheriff. My fortress has one and I haven't even done anything besides changed who had bookkeeping and set it to higher priority (did not build study yet). That's probably what got me confused since the bookkeeper upgrades very quickly. Lightning4 18:11, 31 October 2007 (EDT)
- Yeah, 20 dwarves sounds accurate enough to put in there. He didn't turn when I had only 17. --Sowelu 18:14, 31 October 2007 (EDT)
"Your original expedition leader will be the fourth dwarf down in the starting screen(the one in the middle)." This does not seem to hold true; I have a newly-developed habit of making the last dwarf on the screen (used to be my designated hauler-peasant) into the administrator, with all the social skills for filling the four starter noble roles. He gets auto-assigned to all four administrative positions; I'm thinking that instead of being fixed or random, the starting assignment is based on social skills. --Alfador 00:29, 1 November 2007 (EDT)
I had a Philosopher show up last night. I'm unsure of the requirement to get him; the only really notable thing that had happened was I got over 100 dwarves. I'm adding him to the list of Nobles, though, since I can confirm he still exists in the new version. I also divided the page structure between Appointed and Immigrant nobles, since the current header was misleading (Dungeon Master and Philosopher cannot be appointed). --Zurai 20:55, 10 November 2007 (EST)
I had the king show up tonight. "The King arrives, dressed as a peasant." I have no idea what the requirements were. I missed the 1051 and 1052 dwarf caravans due to prolonged sieges, and had no immigrants those years. 1053 I had the caravan; a season later a wave of immigration brought my total dwarves up to 37. In the spring the king arrived, along with enough others to bring the population to 63. At that time I was notified that the Captain of the Guard position was available. Only thing I can think is that I hit adamantine during the siege years, and mistakenly built a number of ridiculously valuable adamantine objects. (Door, Coffin, etc.) This has raised my fortress value to 1.3 million. Is 1 million value perhaps the trigger? I have no coins, and no nobles other than the starting 4 positions. I did not appoint a sheriff. Doctorlucky 04:15, 15 November 2007 (EST)
- In the last version, hitting adamantine without proper requirement for the king triggered the reaction of having the king arrive dressed as a paysant. Maybe it's the same here. --Eagle of Fire 04:20, 15 November 2007 (EST)
What determines expedition leader?
There are a number of situations to test out:
- No social skills on any dwarves
- Probably random, possibly based on the Dwarf's thoughts and preferences
- Majority of social skills on one dwarf (various positions in start order)
- Test case 1: only one dwarf has social skills - gives that dwarf as leader and all positions
- Social skills spread between multiple dwarves
- Is there any weight on which skill determines the leader?
--Shagie 01:25, 1 November 2007 (EDT)
- Is the first point certain? In my current fortress, I didn't assign any social skills to any dwarf, and I'm pretty certain that the dwarf that ended up expedition leader was the seventh in the list. --Peristarkawan 02:28, 2 November 2007 (EDT)
- In my current fort I assigned no social skills and the first dwarf in the list, one of my miners, is the expedition leader. --Moller 02:40, 2 November 2007 (EDT)
- Might be randomised then, I started three new fortresses for the test and each time it was the same so I made an assumption. Obviously this isn't the case can you two check what thoughts/prefs you have for those so we can look for some leadership criteria. --Shades 08:10, 2 November 2007 (EDT)
- It's almost always been the first dwarf for me (assuming no one had leadership skills), but I could have sworn one time it assigned someone else. Maybe it defaults to the first dwarf on the list but can sometimes choose someone else under certain conditions. Rpb 22:29, 10 November 2007 (EST)
- Perhaps the first dwarf didn't get it because of negative preferences? Some dwarves have a line in their thoughts/prefs that reads something like "X prefers to let others take leadership roles". Tocky 11:04, 11 November 2007 (EST)
- It's almost always been the first dwarf for me (assuming no one had leadership skills), but I could have sworn one time it assigned someone else. Maybe it defaults to the first dwarf on the list but can sometimes choose someone else under certain conditions. Rpb 22:29, 10 November 2007 (EST)
- Might be randomised then, I started three new fortresses for the test and each time it was the same so I made an assumption. Obviously this isn't the case can you two check what thoughts/prefs you have for those so we can look for some leadership criteria. --Shades 08:10, 2 November 2007 (EDT)
- In my current fort I assigned no social skills and the first dwarf in the list, one of my miners, is the expedition leader. --Moller 02:40, 2 November 2007 (EDT)
Room requirements
Maybe something about the nobles requiring better rooms and how to build them? --Mizipzor 15:15, 4 November 2007 (EST)
Not 100?
I just received migrants. My population went from 76 to 100, and my settlement went from a village to a town. No nobles arrived with the migrants. Geekwad 17:14, 18 November 2007 (EST)
- Still a town at 108