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Difference between revisions of "v0.31 Talk:Activity zone"

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What is a flow-style activity zone?
 
What is a flow-style activity zone?
 
--[[User:Altaree|Altaree]] 14:12, 9 April 2010 (UTC)
 
--[[User:Altaree|Altaree]] 14:12, 9 April 2010 (UTC)
:When you are at the activity zone definition/selection state (right after hitting the Zones key from the main menu), you will see a key listed as "rectangle" (default "e") on the menu. Pressing that key toggles between three zone creation states: "rectangle" (the default, you set one corner of a rectangle and then the other), "flow" (you select a location and the area is "filled" with the activity zone, just like defining a room, and can be expanded and contracted the same way), and "floor flow" (not sure what the difference between it and "flow" is, anyone else done any testing?). I'm guessing however you defined the zone remains a part of the zone definition after definition is finished and play is resumed (instead of becoming a simple property of the spaces where you defined the zone, like stockpiles and (d)esignations are), so a "flow-style" activity zone would be one that was originally defined using the "flow" method, and a large one could cause a performance hit at least, simply because its borders need to be recalculated from the definition every frame, which can get pretty complicated for some convoluted fortress designs. --[[Special:Contributions/66.190.120.90|66.190.120.90]] 15:45, 1 May 2010 (UTC)
+
:When you are at the activity zone definition/selection state (right after hitting the Zones key from the main menu), you will see a key listed as "rectangle" (default "e") on the menu. Pressing that key toggles between three zone creation states: "rectangle" (the default, you set one corner of a rectangle and then the other), "flow" (you select a location and the area is "filled" with the activity zone, just like defining a room, and can be expanded and contracted the same way), and "floor flow" (not sure what the difference between it and "flow" is, anyone else done any testing?). I'm guessing zones don't become a simple property of the map squares where you defined the zone, like stock(p)iles and (d)esignations do. Instead the way you defined the zone is saved, and the area it occupies is re-calculated with every frame, after the zone menu is closed and play resumes. So a "flow-style" activity zone would be one that was originally defined using the "flow" method, and a large one could cause a performance hit at least, simply because its borders need to be recalculated from the definition every frame, which can get pretty complicated for some convoluted fortress designs. --[[Special:Contributions/66.190.120.90|66.190.120.90]] 15:45, 1 May 2010 (UTC)
  
 
==Zone-canceling crash==
 
==Zone-canceling crash==

Revision as of 15:50, 1 May 2010

Flow-stylee activity zones?

Does anyone know what this comment in the 0.31.02 changelog at [1] means:

  • fixed crash from doing a large flow-style activity zone

What is a flow-style activity zone? --Altaree 14:12, 9 April 2010 (UTC)

When you are at the activity zone definition/selection state (right after hitting the Zones key from the main menu), you will see a key listed as "rectangle" (default "e") on the menu. Pressing that key toggles between three zone creation states: "rectangle" (the default, you set one corner of a rectangle and then the other), "flow" (you select a location and the area is "filled" with the activity zone, just like defining a room, and can be expanded and contracted the same way), and "floor flow" (not sure what the difference between it and "flow" is, anyone else done any testing?). I'm guessing zones don't become a simple property of the map squares where you defined the zone, like stock(p)iles and (d)esignations do. Instead the way you defined the zone is saved, and the area it occupies is re-calculated with every frame, after the zone menu is closed and play resumes. So a "flow-style" activity zone would be one that was originally defined using the "flow" method, and a large one could cause a performance hit at least, simply because its borders need to be recalculated from the definition every frame, which can get pretty complicated for some convoluted fortress designs. --66.190.120.90 15:45, 1 May 2010 (UTC)

Zone-canceling crash

It seems that whenever I cancel a zone while I am still placing it, the game crashes. It's pretty easily avoidable(finish building it, then delete it), but still annoying. Is this happening to anyone else?--Pvt. Miller 21:51, 15 April 2010 (UTC)

I can confirm this, happens to me every time. It's a bummer.

Failure to dump items

I have a dozen clothing items on the ground marked for dumping that aren't being dumped. They're not on top of a stockpile, "gather refuse from outside" is turned ON, the items are not forbidden, I have a garbage dump zone AND refuse pile, and dwarves have refuse hauling enabled. I have many idlers. Stone from within my fortress gets dumped, but these clothing items do not. What gives? --208.81.12.34 14:12, 30 April 2010 (UTC)