- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d Talk:Immigration"
Line 25: | Line 25: | ||
I have yet to have any of my immigrants to show up as military types, even though I've at least produced crossbows in every fort I've run so far. Had one fort reach it's 6th year and have crafted every type of weapon available without a single dwarf showing up with combat skills. Anyone {{verify}} that this is still true? --[[User:TheUbie|TheUbie]] 04:49, 19 November 2007 (EST) | I have yet to have any of my immigrants to show up as military types, even though I've at least produced crossbows in every fort I've run so far. Had one fort reach it's 6th year and have crafted every type of weapon available without a single dwarf showing up with combat skills. Anyone {{verify}} that this is still true? --[[User:TheUbie|TheUbie]] 04:49, 19 November 2007 (EST) | ||
+ | |||
+ | You were just unlucky. I have forged some hammers and axes and a hammer and a axe soldier showed up at my fort [[Doler 12]], 18:11 19 November 2007 (GMT+1) |
Revision as of 17:12, 19 November 2007
Don't know how much of this info is still valid. For example, the line "Notably, the incredibly useful Manager requires at least twenty dwarves." is a hold-over from the previous wiki. In fact, most of the noble-related info is outdated. I'm going to edit out anything that I know to be wrong. Get rid of the wrong stuff, and we can start getting correct stuff in instead.Thexor 19:07, 31 October 2007 (EDT)
- The validation abilities of the manager still only appear after you have 20 dwarfs. But you can access the screen before that happens. Don't know if this validation has any additional effect or if the managers even work before that.--Soyweiser 16:58, 8 November 2007 (EST)
I have a nagging sense from playing a year or two in a few different areas that the number of migrants is a bit more random now. I have one decently wealthy young outpost located far from it's civilization on the map which has gotten very few immigrants in the first two years. Perhaps with groups now moving on the overall map, it is more important to be close to your civilization's area so immigrant groups arrive more quickly and are less likely to get ambushed on the way? Pure conjecture on my part and not backed by any real evidence, but an interesting idea nonetheless. --Janus 16:15, 3 November 2007 (EDT)
Well, my first throw-away fortress got gigantic immigration crowds every single season. Then I abandoned, rerolled the world, and started a new fortress. It produces worlds more wealth than my first fortress, but I have only gotten one immigration wave on the second Spring, bringing my numbers to 24. I then received my second immigration on the start of the third Spring, bringing me up to 48 dwarves. I was very worried up until I got that first wave in the spring... I almost thought I was going to have to scrap the fortress and start again. For reference, I receive elf, human, and dwarf traders. No sieges yet. I have no deaths so far. It would seem that the MAXIMUM immigration amount is 24 for one season. FFLaguna 23:33, 3 November 2007 (EDT)
- I've gotten 25 immigrants in one wave, but one of these was a child, which may ironically go into the 'pets' category rather than 'dwarf' category. Do children have parents when they come with immigrants? -Gotthard
- Update: On the summer of my third year, I finally received some migrants! Woooo. I received about 12 immigrants. FFLaguna 01:35, 4 November 2007 (EDT)
- Happend to me sometimes to, you have to wait for immigrants sometimes. --Soyweiser 16:58, 8 November 2007 (EST)
Equipment
(This should probably go on the Migrant talk page, but this page seems to be busier)
Will an immigrant always arrive with the necessary equipment to perform his skills? ie, will a hunter always arrive with a crossbow, armour and bolts? Runspotrun 16:08, 8 November 2007 (EST)
- nope, sometimes you get an immigrant who doesn't have the right equipment. (Had woodworkers with carpentry and wood cutting skills withouth an axe). --Soyweiser 07:46, 9 November 2007 (EST)
Combat Immigrants
I have yet to have any of my immigrants to show up as military types, even though I've at least produced crossbows in every fort I've run so far. Had one fort reach it's 6th year and have crafted every type of weapon available without a single dwarf showing up with combat skills. Anyone [Verify] that this is still true? --TheUbie 04:49, 19 November 2007 (EST)
You were just unlucky. I have forged some hammers and axes and a hammer and a axe soldier showed up at my fort Doler 12, 18:11 19 November 2007 (GMT+1)