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Difference between revisions of "v0.31:Mist"

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==Generating Mist==
 
==Generating Mist==
AncientEnemy [http://www.bay12games.com/forum/index.php?topic=34407.0] devised a convenient way to generate mist. This method relies on the fact that {{l|screw pump|screwpumps}} pump {{l|water}} faster than water spreads out.[[Image:newmist.jpg|thumb|An example of a simple mist generator.]] Simply put, water is dropped from the floor above and then immediately sucked up by the next pump.<br><br>
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AncientEnemy [http://www.bay12games.com/forum/index.php?topic=34407.0] devised a convenient way to generate mist. This method relies on the fact that {{l|screw pump|screw pumps}} pump {{l|water}} faster than water spreads out.[[Image:newmist.jpg|thumb|An example of a simple mist generator.]] Simply put, water is dropped from the floor above and then immediately sucked up by the next pump.<br><br>
 
*Animals wanting to clean themselves will see the water and go to clean themselves in it.  Then it will disappear, as it is pumped around. This will generating a messages about the water source disappearing, and can result in spam.
 
*Animals wanting to clean themselves will see the water and go to clean themselves in it.  Then it will disappear, as it is pumped around. This will generating a messages about the water source disappearing, and can result in spam.
 
*When built underground, evaporation is nonexistent. ''(Above ground may still suffer heat evaporation, depending on temperature.)''  
 
*When built underground, evaporation is nonexistent. ''(Above ground may still suffer heat evaporation, depending on temperature.)''  

Revision as of 07:47, 17 May 2010

This article is about an older version of DF.

Mist is created by Template:L falling from one Template:L to another. Walking through it generates a happy thought for a dwarf.

Generating Mist

AncientEnemy [1] devised a convenient way to generate mist. This method relies on the fact that Template:L pump Template:L faster than water spreads out.

An example of a simple mist generator.

Simply put, water is dropped from the floor above and then immediately sucked up by the next pump.

  • Animals wanting to clean themselves will see the water and go to clean themselves in it. Then it will disappear, as it is pumped around. This will generating a messages about the water source disappearing, and can result in spam.
  • When built underground, evaporation is nonexistent. (Above ground may still suffer heat evaporation, depending on temperature.)
  • The walls in the corner of the z=0 level are unnecessary if you instead create a Template:L zone in one of the z=1 corner squares.
  • The Template:L in the z=0 level serve two purposes. First, they prevent dwarfs from standing under the water, which would cause job cancellation spam. The second reason is that statues don't get muddy, so you don't have perpetual muddy spots. An alternative to statues is to build Template:L (which don't get muddy) where the statues are, and only fill the pond to 2/7 with water. (which dwarfs don't mind).
  • This system is generally only capable of maintaining a single 7/7 square of water, due to the way water descends z-levels. Any additional water put into the system will quickly overflow into the pump chamber (z=1).

A movie [2] best illustrates the operation. For Template:L, this same configuration can be used with Template:L [3] as long as magma safe Template:Ls are used.