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Difference between revisions of "v0.31:Preferences"
m (bolded "preferences") |
(Added some tips for using preferences. Details are unknown, so only made article exceptional) |
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− | {{Quality| | + | {{Quality|Exceptional}} |
− | + | Preferences are materials, creatures, or objects described as being liked by a dwarf in their profile. A dwarf's preferences (and disliked vermin) tend to feature in artwork the dwarf makes more often than subjects not listed in a dwarf's profile. | |
+ | |||
+ | ==Benefits to Productivity== | ||
+ | A dwarf working with a material they like will produce higher quality goods. For example, a mechanic that likes olivine will generally make better olivine mechanisms than granite ones. This is most important during embark, when individual personality profiles and skills can be best matched up according to your specifications. | ||
+ | |||
+ | Want high quality bedrooms? Make the dwarf that likes beds your carpenter. Want to build wealth absurdly fast? Make the dwarf that likes gold your blacksmith. Want to outfit your military with classy armor? Urist McLikesbreastplates would be a good candidate for the job. | ||
+ | |||
+ | ==Value Considerations== | ||
+ | |||
+ | It has been noted before that preferences have an effect on how dwarves perceive the value of a room. This can be both a blessing and a curse. If your king absolutely detests large roaches, a ☼Platinum Statue of a Large Roach☼ in their bedroom will actually give them ''negative thoughts'' about their bedroom. | ||
+ | |||
+ | This phenomenon is particularly important when choosing an engraver: although rare, some dwarves do not detest vermin, and will therefore not do things like fill your rat-phobic mayor's bedroom with masterfully designed images of rats. |
Revision as of 20:26, 21 May 2010
This article is about an older version of DF. |
Preferences are materials, creatures, or objects described as being liked by a dwarf in their profile. A dwarf's preferences (and disliked vermin) tend to feature in artwork the dwarf makes more often than subjects not listed in a dwarf's profile.
Benefits to Productivity
A dwarf working with a material they like will produce higher quality goods. For example, a mechanic that likes olivine will generally make better olivine mechanisms than granite ones. This is most important during embark, when individual personality profiles and skills can be best matched up according to your specifications.
Want high quality bedrooms? Make the dwarf that likes beds your carpenter. Want to build wealth absurdly fast? Make the dwarf that likes gold your blacksmith. Want to outfit your military with classy armor? Urist McLikesbreastplates would be a good candidate for the job.
Value Considerations
It has been noted before that preferences have an effect on how dwarves perceive the value of a room. This can be both a blessing and a curse. If your king absolutely detests large roaches, a ☼Platinum Statue of a Large Roach☼ in their bedroom will actually give them negative thoughts about their bedroom.
This phenomenon is particularly important when choosing an engraver: although rare, some dwarves do not detest vermin, and will therefore not do things like fill your rat-phobic mayor's bedroom with masterfully designed images of rats.