v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Bone"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Reverted edits by Ancient History (Talk) to last revision by QuietBot)
m (Undo revision 112871 by Briess (Talk))
Line 4: Line 4:
 
Bones are obtained when butchering animals or taking apart skeletons.  
 
Bones are obtained when butchering animals or taking apart skeletons.  
  
Skeletons are the last step of the {{L|rotting}} procedure. After a corpse begins to rot, no food can be created from it, and it will eventually rot into a skeleton. The skeleton has to be taken to the {{L|butcher's shop}} and "butchered" to be torn apart into skulls and bones afterwards.  
+
Skeletons are the last step of the [[wear|rotting]] procedure. After a corpse begins to rot, no food can be created from it, and it will eventually rot into a skeleton. The skeleton has to be taken to the {{L|butcher's shop}} and "butchered" to be torn apart into skulls and bones afterwards.  
  
 
Bones can be made into crossbows at a bowyer's workshop, and crafts, bolts, greaves, gauntlets, or helms at a craftdwarf's workshop. Note that armor made out of bone can be used by dwarves assigned a uniform of metal armor.
 
Bones can be made into crossbows at a bowyer's workshop, and crafts, bolts, greaves, gauntlets, or helms at a craftdwarf's workshop. Note that armor made out of bone can be used by dwarves assigned a uniform of metal armor.
  
 
Unlike in previous versions, bones are now counted as "body parts" for the purposes of stockpiles and the stocks menu.
 
Unlike in previous versions, bones are now counted as "body parts" for the purposes of stockpiles and the stocks menu.

Revision as of 02:55, 22 May 2010

This article is about an older version of DF.

Bones are obtained when butchering animals or taking apart skeletons.

Skeletons are the last step of the rotting procedure. After a corpse begins to rot, no food can be created from it, and it will eventually rot into a skeleton. The skeleton has to be taken to the Template:L and "butchered" to be torn apart into skulls and bones afterwards.

Bones can be made into crossbows at a bowyer's workshop, and crafts, bolts, greaves, gauntlets, or helms at a craftdwarf's workshop. Note that armor made out of bone can be used by dwarves assigned a uniform of metal armor.

Unlike in previous versions, bones are now counted as "body parts" for the purposes of stockpiles and the stocks menu.