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Difference between revisions of "v0.31 Talk:Butcher"

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:I believe this has something to do with the physical characteristics of the particular animals.  There was a thread on the forum not too long ago where someone was experimenting with Dwarf Fortress genetics(Apparently, ''genetics actually exist in some form''), and in there it was shown that descriptive characteristics of an animal ("fat", "huge", "skinny", "muscular") alter the amount of various products from butchering.  It could be that you were looking at the butchery results of a gigantic and very muscular dog and a very skinny and weak donkey.  While the donkey may have a ''base'' meat value that's higher, the different characteristics tipped the balance.  Try butchering a number of the same type of creature, and you'll get a whole spectrum of different results returned.  --[[User:Kagus|Kagus]] 17:53, 7 May 2010 (UTC)
 
:I believe this has something to do with the physical characteristics of the particular animals.  There was a thread on the forum not too long ago where someone was experimenting with Dwarf Fortress genetics(Apparently, ''genetics actually exist in some form''), and in there it was shown that descriptive characteristics of an animal ("fat", "huge", "skinny", "muscular") alter the amount of various products from butchering.  It could be that you were looking at the butchery results of a gigantic and very muscular dog and a very skinny and weak donkey.  While the donkey may have a ''base'' meat value that's higher, the different characteristics tipped the balance.  Try butchering a number of the same type of creature, and you'll get a whole spectrum of different results returned.  --[[User:Kagus|Kagus]] 17:53, 7 May 2010 (UTC)
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==Caged, wild, untame animals==
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what are the conditions for these to be butchered? because despite me thinking they were just gonna be left in my animal stockpile forever (or until i can find a good use for them, without letting them loose in the fort), my butcher seems to have started butchering them. i have quite a few caged wild, untame animals sitting in an animal stockpile (easier to neutralise a giant cave spider with a trap, no?) of various different kinds (all underground - draltha, trolls, cave spiders, cave swallows, mole dogs, etc, etc), and my butcher didnt seem interested in them at all.. but now he seems to have started going through them (albeit very slowly), when i've not asked him to, and i'm unaware of any conditions changing (for example - there's still a little bit of wildlife on the map, and the 'dungeon master' hasnt shown up, to make them tame). i know he's started to because i've not had a 'naked mole dog' invasion for a while, so my hunters havent picked any up, yet there are two freshly butchered in the workshop, along with their cages (or, along with one cage (shortage in cage traps, so even the one there right now has been 'TaSKed' - highly likely the other one was swept away as soon as it was free)), but i have seen another cage in the butcher's not too long ago, and it perplexed me why it'd be there, but didnt think much of it (figured it could have been hauled, then accidentally put down in the butchers upon starting another task? iunno..). do caged wild animals actually get butchered, in time? or is it just a catalogue of random events that look like it happened? --[[User:DJ Devil|DJ Devil]] 14:42, 25 May 2010 (UTC)

Revision as of 14:42, 25 May 2010

Size and products of butchering

Strangely, larger creatures do not always translate into more meat at the butcher's shop. I've noticed dogs result in 13 meat, while the much larger donkeys result in only ten meat. I'm wondering if the size indicator results in a total number of parts, with random bits like hooves and intestines being subtracted from that and the extra bits being assigned as meat and fat.

Currently, killing dogs is more efficient for food production than killing donkeys.

I believe this has something to do with the physical characteristics of the particular animals. There was a thread on the forum not too long ago where someone was experimenting with Dwarf Fortress genetics(Apparently, genetics actually exist in some form), and in there it was shown that descriptive characteristics of an animal ("fat", "huge", "skinny", "muscular") alter the amount of various products from butchering. It could be that you were looking at the butchery results of a gigantic and very muscular dog and a very skinny and weak donkey. While the donkey may have a base meat value that's higher, the different characteristics tipped the balance. Try butchering a number of the same type of creature, and you'll get a whole spectrum of different results returned. --Kagus 17:53, 7 May 2010 (UTC)

Caged, wild, untame animals

what are the conditions for these to be butchered? because despite me thinking they were just gonna be left in my animal stockpile forever (or until i can find a good use for them, without letting them loose in the fort), my butcher seems to have started butchering them. i have quite a few caged wild, untame animals sitting in an animal stockpile (easier to neutralise a giant cave spider with a trap, no?) of various different kinds (all underground - draltha, trolls, cave spiders, cave swallows, mole dogs, etc, etc), and my butcher didnt seem interested in them at all.. but now he seems to have started going through them (albeit very slowly), when i've not asked him to, and i'm unaware of any conditions changing (for example - there's still a little bit of wildlife on the map, and the 'dungeon master' hasnt shown up, to make them tame). i know he's started to because i've not had a 'naked mole dog' invasion for a while, so my hunters havent picked any up, yet there are two freshly butchered in the workshop, along with their cages (or, along with one cage (shortage in cage traps, so even the one there right now has been 'TaSKed' - highly likely the other one was swept away as soon as it was free)), but i have seen another cage in the butcher's not too long ago, and it perplexed me why it'd be there, but didnt think much of it (figured it could have been hauled, then accidentally put down in the butchers upon starting another task? iunno..). do caged wild animals actually get butchered, in time? or is it just a catalogue of random events that look like it happened? --DJ Devil 14:42, 25 May 2010 (UTC)